local E, L, V, P, G = unpack(select(2, ...)); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule('Skins')

local function LoadSkin()
	if E.private.skins.blizzard.enable ~= true or E.private.skins.blizzard.guildcontrol ~= true then return end
	GuildControlUI:StripTextures()
	GuildControlUIHbar:StripTextures()
	GuildControlUI:SetTemplate("Transparent")
	GuildControlUIRankBankFrameInset:StripTextures()
	GuildControlUIRankBankFrameInsetScrollFrame:StripTextures()
	S:HandleScrollBar(GuildControlUIRankBankFrameInsetScrollFrameScrollBar);
	
	local function SkinGuildRanks()
		for i=1, GuildControlGetNumRanks() do
			local rankFrame = _G["GuildControlUIRankOrderFrameRank"..i]
			if rankFrame then
				S:HandleButton(rankFrame.downButton)
				S:HandleButton(rankFrame.upButton)
				S:HandleButton(rankFrame.deleteButton)
				
				if not rankFrame.nameBox.backdrop then
					S:HandleEditBox(rankFrame.nameBox)
				end
				
				rankFrame.nameBox.backdrop:Point("TOPLEFT", -2, -4)
				rankFrame.nameBox.backdrop:Point("BOTTOMRIGHT", -4, 4)
			end
		end				
	end
	hooksecurefunc("GuildControlUI_RankOrder_Update", SkinGuildRanks)
	GuildControlUIRankOrderFrameNewButton:HookScript("OnClick", function()
		E.Delay(1, SkinGuildRanks)
	end)
	
	S:HandleDropDownBox(GuildControlUINavigationDropDown)
	S:HandleDropDownBox(GuildControlUIRankSettingsFrameRankDropDown, 180)
	GuildControlUINavigationDropDownButton:Width(20)
	GuildControlUIRankSettingsFrameRankDropDownButton:Width(20)
	
	for i=1, NUM_RANK_FLAGS do
		if _G["GuildControlUIRankSettingsFrameCheckbox"..i] then
			S:HandleCheckBox(_G["GuildControlUIRankSettingsFrameCheckbox"..i])
		end
	end
	
	S:HandleButton(GuildControlUIRankOrderFrameNewButton)
	
	S:HandleEditBox(GuildControlUIRankSettingsFrameGoldBox)
	GuildControlUIRankSettingsFrameGoldBox.backdrop:Point("TOPLEFT", -2, -4)
	GuildControlUIRankSettingsFrameGoldBox.backdrop:Point("BOTTOMRIGHT", 2, 4)
	GuildControlUIRankSettingsFrameGoldBox:StripTextures()
	
	GuildControlUIRankBankFrame:StripTextures()
	
	local function fixSkin(frame)
		frame.backdrop:Hide();
		--Initiate fucked up method of creating a backdrop
		if not E.PixelMode then
			frame.bg1 = frame:CreateTexture(nil, "BACKGROUND")
			frame.bg1:SetDrawLayer("BACKGROUND", 4)
			frame.bg1:SetTexture(E["media"].normTex) --Default TukUI users this is normTex, normTex doesn't exist
			frame.bg1:SetVertexColor(unpack(E['media'].backdropcolor))
			frame.bg1:Point("TOPLEFT", frame.backdrop, 'TOPLEFT', E.mult*4, -E.mult*4)
			frame.bg1:Point("BOTTOMRIGHT", frame.backdrop, 'BOTTOMRIGHT', -E.mult*4, E.mult*4)				
			
			frame.bg2 = frame:CreateTexture(nil, "BACKGROUND")
			frame.bg2:SetDrawLayer("BACKGROUND", 3)
			frame.bg2:SetTexture(0,0,0)
			frame.bg2:Point("TOPLEFT", frame.backdrop, 'TOPLEFT', E.mult*3, -E.mult*3)
			frame.bg2:Point("BOTTOMRIGHT", frame.backdrop, 'BOTTOMRIGHT', -E.mult*3, E.mult*3)
		
			frame.bg3 = frame:CreateTexture(nil, "BACKGROUND")
			frame.bg3:SetDrawLayer("BACKGROUND", 2)
			frame.bg3:SetTexture(unpack(E['media'].bordercolor))
			frame.bg3:Point("TOPLEFT", frame.backdrop, 'TOPLEFT', E.mult*2, -E.mult*2)
			frame.bg3:Point("BOTTOMRIGHT", frame.backdrop, 'BOTTOMRIGHT', -E.mult*2, E.mult*2)			

			frame.bg4 = frame:CreateTexture(nil, "BACKGROUND")
			frame.bg4:SetDrawLayer("BACKGROUND", 1)
			frame.bg4:SetTexture(0,0,0)
			frame.bg4:Point("TOPLEFT", frame.backdrop, 'TOPLEFT', E.mult, -E.mult)
			frame.bg4:Point("BOTTOMRIGHT", frame.backdrop, 'BOTTOMRIGHT', -E.mult, E.mult)
		else
			frame.bg1 = frame:CreateTexture(nil, "BACKGROUND")
			frame.bg1:SetDrawLayer("BACKGROUND", 4)
			frame.bg1:SetTexture(E["media"].normTex) --Default TukUI users this is normTex, normTex doesn't exist
			frame.bg1:SetVertexColor(unpack(E['media'].backdropcolor))
			frame.bg1:SetInside(frame.backdrop, E.mult)
		
			frame.bg3 = frame:CreateTexture(nil, "BACKGROUND")
			frame.bg3:SetDrawLayer("BACKGROUND", 2)
			frame.bg3:SetTexture(unpack(E['media'].bordercolor))
			frame.bg3:SetAllPoints(frame.backdrop)		
		end		
	end
	
	
	local once = false
	hooksecurefunc("GuildControlUI_BankTabPermissions_Update", function()
		local numTabs = GetNumGuildBankTabs()
		if numTabs < MAX_BUY_GUILDBANK_TABS then
			numTabs = numTabs + 1
		end
		for i=1, numTabs do
			local tab = _G["GuildControlBankTab"..i.."Owned"]
			local icon = tab.tabIcon
			local editbox = tab.editBox
			
			icon:SetTexCoord(unpack(E.TexCoords))
			
			if once == false then
				S:HandleButton(_G["GuildControlBankTab"..i.."BuyPurchaseButton"])
				S:HandleEditBox(_G["GuildControlBankTab"..i.."OwnedStackBox"])
				S:HandleCheckBox(_G["GuildControlBankTab"..i.."OwnedViewCheck"])
				S:HandleCheckBox(_G["GuildControlBankTab"..i.."OwnedDepositCheck"])
				S:HandleCheckBox(_G["GuildControlBankTab"..i.."OwnedUpdateInfoCheck"])
				
				fixSkin(_G["GuildControlBankTab"..i.."OwnedStackBox"])
				fixSkin(_G["GuildControlBankTab"..i.."OwnedViewCheck"])
				fixSkin(_G["GuildControlBankTab"..i.."OwnedDepositCheck"])
				fixSkin(_G["GuildControlBankTab"..i.."OwnedUpdateInfoCheck"])
				
			end
		end
		once = true
	end)
	
	S:HandleDropDownBox(GuildControlUIRankBankFrameRankDropDown, 180)
	GuildControlUIRankBankFrameRankDropDownButton:Width(20)
end

S:RegisterSkin("Blizzard_GuildControlUI", LoadSkin)