-- Taiwanese localization file for zhTW.
local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("ElvUI", "zhTW")
if not L then return end

-- *_DESC locales
L['AURAS_DESC'] = "小地圖旁的光環圖示設定."
L["BAGS_DESC"] = "調整 ElvUI 背包設定."
L["CHAT_DESC"] = "對話框架設定."
L["DATATEXT_DESC"] = "屏幕資訊文字顯示設定."
L["ELVUI_DESC"] = "ElvUI 為一套功能完整, 可用來替換 WOW 原始介面的 UI 套件"
L["NAMEPLATE_DESC"] = "修改血條設定."
L['PANEL_DESC'] = "調整左、右對話框的尺寸, 此設定將會影響對話與背包框架的尺寸."
L["SKINS_DESC"] = "調整外觀設定."
L["TOGGLESKIN_DESC"] = "啟用/停用此外觀."
L["TOOLTIP_DESC"] = "浮動提示資訊設定選項."
L['TEXT_FORMAT_DESC'] = [=[請填入代碼以變更文字格式。

範例：
[namecolor][name] [difficultycolor][smartlevel] [shortclassification]
[healthcolor][health:current-max]
[powercolor][power:current]

生命/能量值格式：
'current' - 目前數值
'percent' - 百分比
'current-max' - 目前數值 - 最大值，當兩者相同時，僅會顯示最大值
'current-percent' - 目前數值 - 百分比
'current-max-percent' - 目前數值 - 最大值 - 百分比，當目前數值等同於最大值時，僅會顯示最大值
'deficit' - 顯示損失數值，若未損失生命/能量值，將不予顯示

名稱格式：
'name-short' - 名稱上限為 10 個字元
'name-medium' - 名稱上限為 15 個字元
'name-long' - 名稱上限為 20 個字元

若要停用此功能，此欄位請留空。如需更多資訊，請至 http://www.tukui.org]=];

--ActionBars
L["Action Paging"] = "快捷列翻頁"
L["ActionBars"] = "快捷列"
L['Alpha'] = "透明度"
L["Anchor Point"] = "定位方向"
L["Backdrop"] = "背景"
L["Button Size"] = "按鈕尺寸"
L["Button Spacing"] = "按鈕間距"
L["Buttons Per Row"] = "每行按鈕數"
L["Buttons"] = "按鈕數"
L['Change the alpha level of the frame.'] = "改變框架透明度."
L['Color of the actionbutton when out of power (Mana, Rage, Focus, Holy Power).'] = "施放能量 (法力、怒氣、集中值、聖能) 不足的技能快捷鍵顏色."
L['Color of the actionbutton when out of range.'] = "超出施放範圍的技能快捷鍵顏色."
L["Color when the text is about to expire"] = "即將冷卻完畢的數字顏色."
L["Color when the text is in the days format."] = "以天顯示的文字顏色."
L["Color when the text is in the hours format."] = "以小時顯示的文字顏色."
L["Color when the text is in the minutes format."] = "以分顯示的文字顏色."
L["Color when the text is in the seconds format."] = "以秒顯示的文字顏色."
L["Cooldown Text"] = "冷卻文字"
L["Darken Inactive"] = true;
L["Days"] = "天"
L["Display bind names on action buttons."] = "在快捷列按鈕上顯示快捷鍵名稱."
L["Display cooldown text on anything with the cooldown spiril."] = "顯示技能冷卻時間."
L["Display macro names on action buttons."] = "在快捷列按鈕上顯示巨集名稱."
L["Expiring"] = "即將冷卻完畢"
L["Height Multiplier"] = "高度倍增"
L["Hours"] = "時"
L['Key Down'] = "按下施法"
L["Keybind Mode"] = "快捷鍵綁定模式"
L["Keybind Text"] = "快捷鍵文字"
L["Low Threshold"] = "冷卻時間低閥值"
L["Macro Text"] = "巨集名稱"
L["Minutes"] = "分"
L["Mouse Over"] = "滑鼠滑過顯示"
L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."] = "根據此值增加背景的高度或寬度. 一般用來設定在一個背景框裡放置多條快捷列."
L['Out of Power'] = "施放能量不足"
L['Out of Range'] = "超出施放範圍"
L["Restore Bar"] = "還原快捷列"
L["Restore the actionbars default settings"] = "恢復此快捷列的預設設定"
L["Seconds"] = "秒"
L["Set the font size of the action buttons."] = "設定此快捷列按鈕的字體尺寸."
L["The amount of buttons to display per row."] = "每行按鈕顯示數量."
L["The amount of buttons to display."] = "快捷列按鈕顯示數量."
L['The button you must hold down in order to drag an ability to another action button.'] = "需按住此按鈕，才可將技能拖曳至另一快捷鈕中."
L["The first button anchors itself to this point on the bar."] = "快捷列第一個按鈕的所在位置."
L["The size of the action buttons."] = "快捷列按鈕尺寸."
L["This setting will be updated upon changing stances."] = true;
L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"] = "冷卻時間低於此秒數後將變為紅色數字, 並以小數顯示, 設為- 1 冷卻時間將不會變為紅色."
L["Toggles the display of the actionbars backdrop."] = "顯示/隱藏快捷列背景框."
L["Visibility State"] = "顯示狀態"
L["Width Multiplier"] = "寬度倍增"
L[ [=[This works like a macro, you can run different situations to get the actionbar to page differently.
 Example: '[combat] 2;']=] ] = [=[此功能與巨集概念類似，可根據不同情境，切換至不同的快捷列設置。
例如：'[combat] 2;']=]
L[ [=[This works like a macro, you can run different situations to get the actionbar to show/hide differently.
 Example: '[combat] show;hide']=] ] = [=[此功能與巨集概念類似，可根據不同情境，切換顯示/隱藏快捷列。
例如：'[combat] show;hide']=]

--Bags
L['Adjust the width of the bag frame.'] = '調整背包框架寬度.'
L['Adjust the width of the bank frame.'] = '調整銀行框架寬度.'
L['Align the width of the bag frame to fit inside the chat box.'] = '調整背包框架寬度以適應對話框.'
L['Align To Chat'] = '對齊對話框架'
L["Ascending"] = "升序"
L["Bag-Bar"] = "背包條"
L["Bar Direction"] = "背包條排序方向"
L["Bottom to Top"] = "底部至頂部"
L['Button Size (Bag)'] = '單個格子尺寸 (背包)'
L['Button Size (Bank)'] = '單個格子尺寸 (銀行)'
L["Click to search.."] = "按一下以搜尋.."
L['Currency Format'] = '貨幣格式'
L["Descending"] = "降序"
L["Direction the bag sorting will use to allocate the items."] = "整理背包物品時，將依此排序方向排放物品."
L["Enable/Disable the all-in-one bag."] = "啟用/停用整合背包."
L["Enable/Disable the Bag-Bar."] = "啟用/停用背包條."
L["Icons and Text"] = '圖示與文字'
L['Ignore Items'] = "忽略項目"
L['List of items to ignore when sorting. If you wish to add multiple items you must seperate the word with a comma.'] = "忽略清單中的項目，如果你想添加多個項目，你必須用逗號將它們分開."
L['Panel Width (Bags)'] = '框架寬度 (背包)'
L['Panel Width (Bank)'] = '框架寬度 (銀行)'
L["Set the size of your bag buttons."] = "設定你的背包格尺寸."
L["Sort Direction"] = "整理排序方向"
L['Sort Inverted'] = '倒序排列'
L["The direction that the bag frames be (Horizontal or Vertical)."] = "背包框架排序方向 (水平或垂直)."
L["The direction that the bag frames will grow from the anchor."] = "新增的背包框架將依此定位方向排序."
L['The display format of the currency icons that get displayed below the main bag. (You have to be watching a currency for this to display)'] = '背包主框架下方的兌換通貨圖示顯示格式.需先設定監控特定兌換通貨，才會顯示於背包框架.'
L["The frame is not shown unless you mouse over the frame."] = "僅於游標移經快捷列時顯示框架."
L['The size of the individual buttons on the bag frame.'] = '背包框架單個格子的尺寸.'
L['The size of the individual buttons on the bank frame.'] = '銀行框架單個格子的尺寸.'
L["The spacing between buttons."] = "兩個按鈕間的距離."
L["Top to Bottom"] = "頂部至底部"
L["X Offset"] = "X 軸偏移"
L["Y Offset"] = "Y 軸偏移"
L['You must be at a bank.'] = '請與銀行行員對話.'

--Buffs and Debuffs
L['Begin a new row or column after this many auras.'] = "在這些光環旁開始新的行或列."
L['Consolidated Buffs'] = "整合增益"
L['Count xOffset'] = true;
L['Count yOffset'] = true;
L['Defines how the group is sorted.'] = "請定義群組分類方式."
L['Defines the sort order of the selected sort method.'] = "請定義所選分類方式的排序."
L['Disabled Blizzard'] = true;
L['Display the consolidated buffs bar.'] = "顯示整合增益條"
L["Fade Threshold"] = "剩餘時間閥值"
L['Filter Consolidated'] = '篩選效益相同的光環';
L['Index'] = "索引"
L['Indicate whether buffs you cast yourself should be separated before or after."'] = "將你自身施放的增益從整體增益之前或之後分離出來."
L['Limit the number of rows or columns.'] = "最大行數或列數."
L['Max Wraps'] = "每行最大數"
L['No Sorting'] = "不分類"
L['Only show consolidated icons on the consolidated bar that your class/spec is interested in. This is useful for raid leading.'] = '只在綜合光環條上僅顯示有益於玩家職業/天賦的增益光環, 指揮團隊時相當有用.'
L["Other's First"] = "他人光環優先"
L['Remaining Time'] = "剩餘時間"
L['Seperate'] = "光環分離"
L['Set the size of the individual auras.'] = "設定每個光環的尺寸."
L['Sort Method'] = "分類方式"
L['The direction the auras will grow and then the direction they will grow after they reach the wrap after limit.'] = true;
L['Threshold before text changes red, goes into decimal form, and the icon will fade. Set to -1 to disable.'] = "冷卻時間低於此秒數後將變為紅色數字以小數顯示, 並且圖示會漸隱. 設定為-1 禁用此功能."
L['Time xOffset'] = true;
L['Time yOffset'] = true;
L['Time'] = "時間"
L['Wrap After'] = "每行光環數"
L['Your Auras First'] = "自身光環優先"

--Chat
L['Above Chat'] = '對話框上方'
L["Attempt to create URL links inside the chat."] = "對話視窗出現網址時建立連結."
L['Attempt to lock the left and right chat frame positions. Disabling this option will allow you to move the main chat frame anywhere you wish.'] = "鎖定左右對話框架的位置.禁用此選項將允許你移動對話框架到任意位置."
L['Below Chat'] = '對話框下方'
L['Chat EditBox Position'] = '對話輸入框位置'
L['Chat History'] = "對話記錄"
L["Copy Text"] = "複製文字"
L['Display LFG Icons in group chat.'] = true;
L["Display the hyperlink tooltip while hovering over a hyperlink."] = "滑鼠懸停在超鏈接上時顯示鏈接提示框."
L['Fade Chat'] = "對話內容漸隱"
L['Fade the chat text when there is no activity.'] = '未出現新訊息時，隱藏對話框的文字.'
L["Font Outline"] = "字體描邊"
L["Font"] = "字體"
L['Hide Both'] = "全部隱藏"
L["Hyperlink Hover"] = "超連結提示資訊"
L["Keyword Alert"] = "關鍵字警報"
L['Keywords'] = "關鍵字"
L['Left Only'] = "僅顯示左框背景"
L['LFG Icons'] = true;
L['List of words to color in chat if found in a message. If you wish to add multiple words you must seperate the word with a comma. To search for your current name you can use %MYNAME%.\n\nExample:\n%MYNAME%, ElvUI, RBGs, Tank'] = "如果在對話信息中發現如下文字會自動上色該文字. 如果你需要添加多個詞必須用逗號分開. 如要搜尋角色名稱可使用%MYNAME %.\n\n例如:\n%MYNAME%, ElvUI, RBGs, Tank"
L['Lock Positions'] = '鎖定位置'
L['Log the main chat frames history. So when you reloadui or log in and out you see the history from your last session.'] = '記錄對話歷史,當你重載,登錄和退出時會恢復你最後一次會話'
L["Number of time in seconds to scroll down to the bottom of the chat window if you are not scrolled down completely."] = "對話框滾動到底部所需要的滾動時間(秒)."
L["Panel Backdrop"] = "對話框背景"
L["Panel Height"] = "對話框高度"
L["Panel Texture (Left)"] = "對話框材質(左)"
L["Panel Texture (Right)"] = "對話框材質(右)"
L['Panel Width'] = "對話框寛度"
L['Position of the Chat EditBox, if datatexts are disabled this will be forced to be above chat.'] = '對話編輯框位置,如果底部的信息文字被禁用的話,將會強制顯示在對話框頂部.'
L["Prevent the same messages from displaying in chat more than once within this set amount of seconds, set to zero to disable."] = "單位時間(秒) 內屏蔽重複對話信息, 設定為0 禁用此功能."
L['Right Only'] = "僅顯示右框背景"
L["Scroll Interval"] = "滾動間隔"
L["Set the font outline."] = "字體描邊設定."
L["Short Channels"] = "隱藏頻道名稱"
L["Shorten the channel names in chat."] = "在對話視窗中隱藏頻道名稱."
L['Show Both'] = "全部顯示"
L["Spam Interval"] = "洗頻訊息間隔"
L["Sticky Chat"] = "記憶對話頻道"
L["Tab Font Outline"] = "分頁字體描邊"
L["Tab Font Size"] = "分頁字體尺寸"
L["Tab Font"] = "分頁字體"
L['Tab Panel Transparency'] = "標籤面板透明"
L['Tab Panel'] = "標籤面板"
L['Toggle showing of the left and right chat panels.'] = "顯示/隱藏左、右對話框背景."
L['Toggle the chat tab panel backdrop.'] = "顯示/隱藏對話框架標籤面板背景."
L["URL Links"] = "網址連結"
L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."] = "打開此選項將會保存你的輸入框為上一次輸入的頻道, 關閉此選項輸入框將始終保持在說的頻道."
L["Whisper Alert"] = "密語警報"
L[ [=[Specify a filename located inside the World of Warcraft directory. Textures folder that you wish to have set as a panel background.

Please Note:
-The image size recommended is 256x128
-You must do a complete game restart after adding a file to the folder.
-The file type must be tga format.

Example: Interface\AddOns\ElvUI\media\textures\copy

Or for most users it would be easier to simply put a tga file into your WoW folder, then type the name of the file here.]=] ] = [=[若要設定對話框背景, 請將你希望設定為背景的檔案置放於WoW 目錄底下的「Textures」資料夾中, 並指定該檔名.

請注意：
- 影像尺寸建議為 256 x 128
- 在此資料夾新增檔案後, 請務必重新啟動遊戲.
- 檔案必須為 tga 格式.

範例：Interface\AddOns\ElvUI\media\textures\copy

對多數玩家來說, 較簡易的方式是將 tga 檔放入 WoW 資料夾中, 然後在此處輸入檔案名稱.]=]

--Credits
L["Coding:"] = "編碼:"
L["Credits"] = "嗚謝"
L["Donations:"] = "捐款: "
L["ELVUI_CREDITS"] = "我想透過這個特別方式, 向那些協助測試、編碼及透過捐款協助過我的人表達感謝, 請曾提供協助的朋友至論壇傳私訊給我, 我會將你的名字添加至此處."
L["Testing:"] = "測試："

--DataTexts
L["24-Hour Time"] = "24小時制"
L['Always Display'] = "總是顯示"
L['Battleground Texts'] = "戰場資訊"
L['Change settings for the display of the location text that is on the minimap.'] = "改變小地圖所在位置文字的顯示設定."
L['Datatext Panel (Left)'] = "左側資訊框"
L['Datatext Panel (Right)'] = "右側資訊框"
L["DataTexts"] = "資訊文字"
L['Display data panels below the chat, used for datatexts.'] = "在對話框下顯示用於資訊的框架."
L['Display minimap panels below the minimap, used for datatexts.'] = "顯示小地圖下方的資訊框."
L["If not set to true then the server time will be displayed instead."] = "若關閉此選項將顯示伺服器時間."
L["left"] = "左"
L["LeftChatDataPanel"] = "左對話框"
L["LeftMiniPanel"] = "小地圖左側"
L["Local Time"] = "本地時間"
L['Location Text'] = "所在位置文字"
L["middle"] = "中"
L['Minimap Mouseover'] = "小地圖滑鼠滑過"
L['Minimap Panels'] = "小地圖欄"
L['Panel Transparency'] = "面板透明"
L["Panels"] = "對話框"
L["right"] = "右"
L["RightChatDataPanel"] = "右對話框"
L["RightMiniPanel"] = "小地圖右側"
L["Toggle 24-hour mode for the time datatext."] = "切換時間顯示為24小時制."
L['When inside a battleground display personal scoreboard information on the main datatext bars.'] = "處於戰場時, 在主資訊文字條顯示你的戰場得分訊息."

--Distributor
L["Must be in group with the player if he isn't on the same server as you."] = "如果不是同一服務器, 那他必需和你在同一隊伍中."
L["Sends your current profile to your target."] = "發送你的配置文件到當前目標."
L["Sends your filter settings to your target."] = "發送你的過濾器配置到當前目標."
L["Share Current Profile"] = "分享當前的配置文件"
L["Share Filters"] = "分享過濾器配置"
L["This feature will allow you to transfer, settings to other characters."] = "此功能將使你設置轉移給其他角色."
L["You must be targeting a player."] = "你必須以一名玩家為目標."

--General
L["Accept Invites"] = "接受組隊邀請"
L['Adjust the position of the threat bar to either the left or right datatext panels.'] = "調整仇恨條的位置於左側或右側資訊面板"
L['Adjust the size of the minimap.'] = "調整小地圖尺寸."
L["Announce Interrupts"] = "斷法通告"
L["Announce when you interrupt a spell to the specified chat channel."] = "在指定對話頻道通知斷法信息."
L['Auto Greed/DE'] = "自動貪婪/分解"
L["Auto Repair"] = "自動修裝"
L["Auto Scale"] = "自動縮放"
L["Automatically accept invites from guild/friends."] = "自動接受公會成員/朋友的組隊邀請."
L["Automatically repair using the following method when visiting a merchant."] = "與商人對話時，透過下列方式自動修復裝備."
L["Automatically scale the User Interface based on your screen resolution"] = "依螢幕解析度自動縮放 UI 介面."
L['Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level.'] = "當你的等級達到滿級時, 自動選擇貪婪或分解綠色物品."
L["Automatically vendor gray items when visiting a vendor."] = "當訪問商人時自動出售灰色物品."
L['Bottom Panel'] = '底部面板'
L['Chat Bubbles Style'] = true;
L["Controls what the transparency of the worldmap will be set to when you are moving."] = "進行移動時, 世界地圖的透明度顯示."
L['Display a panel across the bottom of the screen. This is for cosmetic only.'] = '顯示跨越屏幕底部的面板,僅僅是用于裝飾.'
L['Display a panel across the top of the screen. This is for cosmetic only.'] = '顯示跨越屏幕頂部的面板,僅僅是用于裝飾.'
L['Display emotion icons in chat.'] = "在對話中顯示表情圖示."
L["Don't scale the large world map to block out sides of the screen."] = "世界地圖將不會以全螢幕顯示，玩家仍可檢視四側動靜."
L['Emotion Icons'] = "表情圖示"
L["Enable/Disable the loot frame."] = "啟用/停用拾取框架."
L["Enable/Disable the loot roll frame."] = "啟用/停用擲骰框架."
L['Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the consolidated buffs bar, and prevent you from seeing the minimap datatexts.|r'] = "啟用/停用小地圖. |cffFF0000警告: 這將使你無法看見綜合增益框和小地圖資訊欄.|r"
L["General"] = "一般設定"
L["Hide Error Text"] = "隱藏錯誤文字"
L["Hides the red error text at the top of the screen while in combat."] = "戰鬥中隱藏屏幕頂部紅字錯誤信息."
L['Left'] = "左"
L["Log Taints"] = "錯誤記錄";
L["Login Message"] = "登入資訊"
L["Loot Roll"] = "擲骰"
L["Loot"] = "拾取"
L["Map Alpha While Moving"] = "移動中地圖透明度"
L["Name Font"] = "名稱字體"
L['Remove Backdrop'] = "移除背景"
L["Reset all frames to their original positions."] = "重設所有框架至預設位置."
L["Reset Anchors"] = "重置位置"
L['Right'] = "右"
L["Send ADDON_ACTION_BLOCKED errors to the Lua Error frame. These errors are less important in most cases and will not effect your game performance. Also a lot of these errors cannot be fixed. Please only report these errors if you notice a Defect in gameplay."] = "發送ADDON_ACTION_BLOCKED錯誤至Lua錯誤框, 這些錯誤並不重要, 不會影響你的遊戲體驗. 並且很多這類錯誤無法被修復. 請只將影響遊戲體驗的錯誤發送給我們."
L['Skin Backdrop'] = "美化背景"
L["Skin the blizzard chat bubbles."] = "美化暴雪對話泡泡."
L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "玩家頭頂姓名的字體. |cffFF0000警告: 你需要重新開啟遊戲或重新登錄才能使用此功能.|r"
L["Tiny Map"] = "小型地圖"
L['Toggle Tutorials'] = "教學開關"
L['Top Panel'] = '頂部面板'

--Media
L["Backdrop color of transparent frames"] = "透明框架的背景顏色"
L["Backdrop Color"] = "背景顏色"
L["Backdrop Faded Color"] = "背景透明色"
L["Border Color"] = "邊框顏色"
L["Color some texts use."] = "數值(非文字)使用的顏色"
L["Colors"] = "顏色"
L["CombatText Font"] = "戰鬥文字字體"
L["Default Font"] = "預設字體"
L["Font Size"] = "字體尺寸"
L["Fonts"] = "字體"
L["Main backdrop color of the UI."] = "介面背景主色"
L["Main border color of the UI. |cffFF0000This is disabled if you are using the pixel perfect theme.|r"] = "用戶界面主色. |cffFF0000如果你使用像素完美主題, 此選項將被禁用.|r"
L["Media"] = "材質"
L["Primary Texture"] = "主要材質"
L["Secondary Texture"] = "次要材質"
L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own seperate options (UnitFrame Font, Datatext Font, ect..)"] = "設定介面上所有字體的尺寸, 但不包含本身有獨立設定的字體(如單位框架字體、資訊文字字體等...)"
L["Textures"] = "材質"
L["The font that combat text will use. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "戰鬥資訊將使用此字體, |​​cffFF0000警告:需重啟遊戲或重新登入才可使此變更生效.|r"
L["The font that the core of the UI will use."] = "核心UI 所使用的字體."
L["The texture that will be used mainly for statusbars."] = "此材質主用於狀態列上."
L["This texture will get used on objects like chat windows and dropdown menus."] = "主要用於對話視窗及下拉選單等物件的材質."
L["Value Color"] = "數值顏色"

--Misc
L["Install"] = "安裝"
L["Run the installation process."] = "執行安裝程序"
L["Toggle Anchors"] = "解鎖元件定位"
L["Unlock various elements of the UI to be repositioned."] = "解鎖介面上的各種元件, 以便更改位置."
L["Version"] = "版本"

--NamePlates
L["Add Name"] = "添加名稱"
L["Adjust nameplate size on smaller mobs to scale down. This will only adjust the health bar width not the actual nameplate hitbox you click on."] = "低級怪物啓用較小型的血條顯示, 此調整只改變血條的寬度."
L["All"] = "全部"
L["Alpha of nameplates that are not your current target."] = true;
L["Always display your personal auras over the nameplate."] = "總是在血條上顯示你的個人光環."
L['Aura'] = "光環"
L["Auras"] = "光環"
L['Background Multiplier'] = "背景色透明度"
L["Bad Color"] = "危險色"
L["Bad Scale"] = "危險的比例"
L["Bad Transition Color"] = "危險過渡色"
L["Bad Transition"] = true;
L["Can Interrupt"] = true;
L["Cast Bar"] = true;
L["Castbar Height"] = "施法條高度"
L["Class Icons"] = "職業圖示"
L["Color By Healthbar"]  = true;
L['Color Name By Health Value'] = true;
L["Color of a nameplate that is tagged by another person."] = "戰鬥中, 被其他玩家設為目標的血條顔色."
L["Color Tanked/Loose"] = "獲得/失去最高仇恨"
L['Color the border of the nameplate yellow when it reaches the threshold point on these types of frames.'] = "當到達此閾值數值時, 血條的邊框將被上色為黃色."
L['Color the border of the nameplate yellow when it reaches this point, it will be colored red when it reaches half this value.'] = "當到達此數值時, 血條的邊框將被上色為黃色. 當到達此數值一半時, 血條姓名面板的邊框將被上色為紅色."
L["Color the nameplate's healthbar by your current threat, Example: good threat color is used if your a tank when you have threat, opposite for DPS."] = "根據天賦改變血條生命條的顏色來提醒仇恨狀態."
L["Combat Toggle"] = "戰鬥顯示"
L["Combo Points"] = "連擊點"
L['Configure Selected Filter'] = "設置所選擇的過濾器"
L["Controls the height of the nameplate"] = "血條的高度設定"
L["Controls the height of the nameplate's castbar"] = "血條施法條的高度設定"
L["Controls the width of the nameplate"] = "血條的寬度設定"
L["Custom Color"] = "自訂顏色"
L["Custom Scale"] = "自訂比例"
L["Depending on your role. If you are a tank then it will color mobs being tanked by the offtank. If you are not a tank then it will color mobs not being tanked. This is not 100% accurate and should only be used as a referance."] = "若做為坦克, 當怪物的最高仇恨由另一名坦克獲得, 或不作為坦克, 沒有被坦克獲得最高仇恨的怪物血條將改變顔色. 這並不是100%準確, 只能作為參考."
L["Depending on your role. If you are a tank then its the color of mobs being tanked not by you by an actual tank. If you are not a tank then it is the color of mobs that are not currently being tanked."] = "若做為坦克, 怪物的最高仇恨不是由你獲得, 或不作為坦克, 怪物最高仇恨沒有被坦克獲得時血條顯示的顔色."
L["Disable threat coloring for this plate and use the custom color."] = "對特定的目標停用仇恨顏色,並使用定制顏色"
L["Display a class icon on nameplates."] = "在血條上顯示職業圖示."
L["Display a healer icon over known healers inside battlegrounds or arenas."] = "戰場或競技場中，為已確認為補職的玩家標上補職圖示."
L["Display combo points on nameplates."] = "在血條上顯示連擊點."
L["Display level text on nameplate for nameplates that belong to units that aren't your level."] = "若單位目標等級不同於己，在血條上顯示其等級"
L["Enemy"] = "敵對"
L["Enhance Threat"] = "仇恨強化顯示"
L["Filter already exists!"] = "過濾器已存在!"
L["Filters"] = "過濾器"
L["Friendly NPC"] = "友好的NPC"
L["Friendly Player"] = "友好的玩家"
L["Good Color"] = "安全色"
L["Good Scale"] = "安全的比例"
L["Good Transition Color"] = "安全過渡色"
L["Good Transition"] = true;
L["Healer Icon"] = "補職圖示"
L["Hide"] = "隱藏"
L["Horrizontal Arrows (Inverted)"] = true;
L["Horrizontal Arrows"] = true;
L['Low Health Threshold'] = "低生命值閥值"
L['Low Health Warning'] = "低生命值警報"
L["Match the color of the healthbar."] = true;
L['Name Alignment'] = '姓名對齊'
L["Name X-Offset"] = "姓名 X 軸偏移"
L["Name Y-Offset"] = "姓名 Y 軸偏移"
L["NamePlates"] = "姓名面板(血條)"
L["Non-Target Alpha"] = true;
L["Number of Auras"] = true;
L["Personal Auras"] = "個人光環"
L['Players'] = "玩家"
L["Prevent any nameplate with this unit name from showing."] = "不顯示特定目標的血條."
L["Raid/Healer Icon"] = true;
L["Reaction Coloring"] = true;
L["Remove Name"] = "刪除篩選名"
L["Scaling"] = true;
L["Select a filter to use. These are imported from the unitframe aura filter."] = "選擇一個過濾器使用. 這些從單位框架的光環過濾器中輸入."
L["Set the scale of the nameplate."] = "設定血條的縮放比例."
L["Show Personal Auras"] = true;
L["Small Plates"] = "小型模塊"
L["Stretch Texture"] = true;
L["Stretch the icon texture, intended for icons that don't have the same width/height."] = true;
L["Tagged Color"] = "被設為目標色"
L["Tagged NPC"] = true;
L["Tanked/Loose Color"] = "獲得/失去最高仇恨色"
L["Target Indicator"] = true;
L['The backdrop of the nameplates color is scaled to match the color of the nameplate by this percentage. Set to zero to have no color in the nameplate backdrop.'] = "依據血條生命值與顏色的變化而調整血條背景色，若不希望設定血條背景色，請將此值設為 0."
L["This color is displayed when gaining/losing threat, for a tank it would be displayed when gaining threat, for a dps/healer it would be displayed when losing threat"] = "做為坦克將獲得仇恨,或做為DPS/治療將失去仇恨時顯示的顏色"
L["This color is displayed when gaining/losing threat, for a tank it would be displayed when losing threat, for a dps/healer it would be displayed when gaining threat"] = "做為坦克將失去仇恨,或做為DPS/治療將獲得仇恨"
L["This is displayed when you don't have threat as a tank, if you do have threat it is displayed as a DPS/Healer"] = "做為坦克時未獲得仇恨, 或做為DPS/治療時獲得仇恨的顏色"
L["This is displayed when you have threat as a tank, if you don't have threat it is displayed as a DPS/Healer"] = "做為坦克時獲得仇恨, 或做為DPS/治療時沒有獲得仇恨的顏色"
L["Threat"] = "仇恨"
L["Toggle the nameplates to be visible outside of combat and visible inside combat."] = true;
L["Use this filter."] = "使用過濾器"
L["Vertical Arrow"] = true;
L['X-Offset'] = true;
L['Y-Offset'] = true;
L["You can't remove a default name from the filter, disabling the name."] = "你無法自篩選器移除，請停用預設名稱."

--Skins
L["Achievement Frame"] = "成就"
L['Alert Frames'] = "警報"
L["Archaeology Frame"] = "考古學框架"
L["Auction Frame"] = "拍賣"
L["Barbershop Frame"] = "美容院"
L["BG Map"] = "戰場地圖"
L["BG Score"] = "戰場積分"
L['Black Market AH'] = "黑市"
L["Calendar Frame"] = "行事曆"
L["Character Frame"] = "角色"
L["Debug Tools"] = "除錯工具"
L["Dressing Room"] = "試衣間"
L["Encounter Journal"] = "地城導覽"
L["Glyph Frame"] = "雕文"
L["Gossip Frame"] = "對話"
L["Greeting Frame"] = "歡迎框架"
L["Guild Bank"] = "公會銀行"
L["Guild Control Frame"] = "公會控制"
L["Guild Frame"] = "公會"
L["Guild Registrar"] = "公會註冊"
L["Help Frame"] = "幫助"
L["Inspect Frame"] = "觀察"
L['Item Upgrade'] = "裝備升級"
L["KeyBinding Frame"] = "快捷鍵"
L["LF Guild Frame"] = "尋求公會"
L["LFG Frame"] = "地下城"
L["Loot Frames"] = "拾取框架"
L['Loss Control'] = "失去控制"
L["Macro Frame"] = "巨集"
L["Mail Frame"] = "信箱"
L["Merchant Frame"] = "商人"
L["Misc Frames"] = "其他"
L["Mounts & Pets"] = "寵物"
L["Non-Raid Frame"] = "非團隊框架"
L["Pet Battle"] = "寵物戰鬥"
L["Petition Frame"] = "回報GM"
L["PvP Frames"] = "PvP框架"
L["Quest Frames"] = "任務"
L["Raid Frame"] = "團隊框架"
L["Reforge Frame"] = "重鑄"
L["Skins"] = "美化外觀"
L["Socket Frame"] = "珠寶插槽"
L["Spellbook"] = "技能書"
L["Stable"] = "獸欄"
L["Tabard Frame"] = "外袍"
L["Talent Frame"] = "天賦"
L["Taxi Frame"] = "載具"
L["Time Manager"] = "時間管理"
L["Trade Frame"] = "交易"
L["TradeSkill Frame"] = "專業技能"
L["Trainer Frame"] = "訓練師"
L['Transmogrify Frame'] = "塑型"
L['Void Storage'] = "虛空存儲"
L["World Map"] = "世界地圖"

--Tooltip
L['Always Hide'] = "總是隱藏"
L["Anchor Mode"] = "定位模式"
L["Anchor"] = "固定位置"
L['Cursor Anchor'] = true;
L["Cursor"] = "游標跟隨"
L['Display guild ranks if a unit is guilded.'] = "当目标有公會時顯示其在公會內的會階."
L['Display how many of a certain item you have in your possession.'] = '顯示當前物品在你身上的數量'
L['Display player titles.'] = "顯示玩家稱號."
L['Display the players talent spec and item level in the tooltip, this may not immediately update when mousing over a unit.'] = true;
L['Display the spell or item ID when mousing over a spell or item tooltip.'] = '鼠標提示中顯示技能或物品的ID'
L["Don't display the tooltip when mousing over a unitframe."] = "當滑鼠指向單位框架時不顯示滑鼠提示."
L['Guild Ranks'] = "公會會階"
L["Health Bar"] = true;
L["Hide tooltip while in combat."] = "戰鬥時不顯示提示."
L['Inspect Info'] = true;
L['Item Count'] = '物品數量'
L['Never Hide'] = "从不隐藏"
L['Player Titles'] = "玩家稱號"
L["Set the type of anchor mode the tooltip should use."] = "設定浮動提示定位模式."
L['Should tooltip be anchored to mouse cursor'] = true;
L["Smart"] = "智能模式"
L['Spell/Item IDs'] = '技能/物品ID'
L["Target Info"] = true;
L["Unitframes"] = true;
L["When in a raid group display if anyone in your raid is targeting the current tooltip unit."] = "顯示團隊中目標與你目前浮動提示目標相同的隊友."

--UnitFrames
L['%s and then %s'] = '%s 与 %s'
L['2D'] = "2D"
L['3D'] = "3D"
L['Above'] = "向上"
L["Absorbs"] = "吸收"
L["Add a spell to the filter."] = "添加一個技能到過濾器"
L["Add Spell"] = "添加技能"
L["Add SpellID"] = "添加技能ID"
L["Additional Filter"] = '額外的過濾器'
L["Affliction"] = "痛苦"
L["Allow auras considered to be part of a boss encounter."] = true;
L["Allow Boss Encounter Auras"] = true;
L["Allow Whitelisted Auras"] = '允許白名單中的光環'
L["An X offset (in pixels) to be used when anchoring new frames."] = true;
L["An Y offset (in pixels) to be used when anchoring new frames."] = true;
L['Arcane Charges'] = "秘法充能"
L['Ascending'] = "升序"
L["Assist Frames"] = "助理框架"
L['Assist Target'] = "助理目標"
L['At what point should the text be displayed. Set to -1 to disable.'] = "在何時顯示文本. 設定為-1 禁用此功能."
L['Attach Text to Power'] = true;
L["Attach To"] = "附加到"
L['Aura Bars'] = "光環條"
L['Auto-Hide'] = true;
L["Bad"] = "危險"
L["Bars will transition smoothly."] = "狀態條平滑增減"
L['Below'] = "向下"
L["Blacklist"] = "黑名單"
L["Block Auras Without Duration"] = "不顯示沒有持續時間的光環"
L["Block Blacklisted Auras"] = "不顯示黑名單中的光環"
L['Block Non-Dispellable Auras'] = "顯示可以驅散的光環"
L["Block Non-Personal Auras"] = "顯示個人光環"
L["Block Raid Buffs"] = "不顯示團隊BUFF"
L['Blood'] = "血魄符文"
L['Borders'] = "邊框"
L["Buff Indicator"] = "Buff 提示器"
L["Buffs"] = "增益光環"
L['By Type'] = "類型"
L["Camera Distance Scale"] = "視角鏡頭的距離"
L["Castbar"] = "施法條"
L['Center'] = '置中'
L["Check if you are in range to cast spells on this specific unit."] = "檢查你是否在技能有效範圍內."
L["Class Backdrop"] = "生命條背景職業色"
L['Class Castbars'] = "施法條職業色"
L['Class Color Override'] = "職業色覆蓋"
L["Class Health"] = "生命條職業色"
L["Class Power"] = "能量條職業色"
L['Class Resources'] = "職業能量"
L["Classbar"] = "職業特有條"
L['Click Through'] = "點擊穿透";
L["Color all buffs that reduce the unit's incoming damage."] = "減少目標受到的傷害的所有 Buff 的顏色."
L['Color aurabar debuffs by type.'] = "按類型顯示光環條顔色."
L['Color castbars by the class or reaction type of the unit.'] = "施法條以職業色顯示."
L["Color health by amount remaining."] = "按數值變化血量顏色."
L["Color health by classcolor or reaction."] = "以職業色顯示生命."
L["Color power by classcolor or reaction."] = "以職業色顯示能量."
L["Color the health backdrop by class or reaction."] = "生命條背景色以職業色顯示."
L["Color the unit healthbar if there is a debuff that can be dispelled by you."] = "如果單位目標的減益光環可被驅散, 加亮顯示其生命值."
L['Color Turtle Buffs'] = "減傷類 Buff 的顏色"
L["Color"] = "顏色"
L['Colored Icon'] = "圖示色彩"
L['Coloring (Specific)'] = "著色（具體）"
L['Coloring'] = "著色"
L["Combat Fade"] = "戰鬥隱藏"
L["Combobar"] = "連擊點"
L['Configure Auras'] = "設置光環"
L["Copy From"] = "複製自"
L["Count Font Size"] = "計數字體尺寸"
L['Create a custom fontstring. Once you enter a name you will be able to select it from the elements dropdown list.'] = "輸入一個名稱創建自定義字體樣式之後, 你可以在組件的下拉菜單中選擇使用."
L["Create a filter, once created a filter can be set inside the buffs/debuffs section of each unit."] = "創造一個過濾器, 一旦創造, 每個單位的buff/debuff 都能使用."
L["Create Filter"] = "創造過濾器"
L['Current - Max | Percent'] = "目前值- 最大值| 百分比"
L["Current - Max"] = "目前值 - 最大值"
L["Current - Percent"] = "目前值 - 百分比"
L["Current / Max"] = "目前/最大值"
L["Current"] = "目前值"
L["Custom Health Backdrop"] = "自訂生命條背景"
L['Custom Texts'] = "自定義字體"
L['Death'] = "死亡符文"
L["Debuff Highlighting"] = "減益光環加亮顯示"
L["Debuffs"] = "減益光環"
L["Deficit"] = "虧損值"
L["Delete a created filter, you cannot delete pre-existing filters, only custom ones."] = "刪除一個創造的過濾器, 你不能刪除內建的過濾器, 只能刪除你自已添加的."
L["Delete Filter"] = "刪除過濾器"
L["Demonology"] = "惡魔"
L['Descending'] = "降序"
L["Destruction"] = "毀滅"
L['Detach From Frame'] = true;
L['Detached Width'] = true;
L["Direction the health bar moves when gaining/losing health."] = "生命條的增減方向."
L["Disable Blizzard"] = "停用內建框架"
L['Disabled'] = "禁用"
L["Disables the blizzard party/raid frames."] = "停用Blizzard內建的隊伍/團隊框架."
L["Disconnected"] = "離線"
L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."] = "在施法狀態條的末端顯示一個火花材質來區分施法條和背景條."
L['Display druid mana bar when in cat or bear form and when mana is not 100%.'] = true;
L['Display Frames'] = "顯示框架"
L['Display icon on arena frame indicating the units talent specialization or the units faction if inside a battleground.'] = "當處於競技場或戰場內, 在框架上顯示天賦圖示"
L["Display Player"] = "顯示玩家"
L['Display Target'] = "顯示目標"
L['Display Text'] = "顯示文本"
L["Display the rested icon on the unitframe."] = "在單位框架上顯示充分休息圖示."
L['Display the target of your current cast. Useful for mouseover casts.'] = "顯示你當前的施法目標. 可以轉換成鼠标滑過類型."
L["Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste."] = "若為需引導的法術, 在施法條上顯示每跳週期傷害. 啟動此功能後, 針對吸取靈魂這類的法術, 將自動調整顯示每跳週期傷害, 並視加速等級增加額外的周期傷害."
L["Don't display any auras found on the 'Blacklist' filter."] = "不顯示任何'黑名單'過濾器中的光環."
L["Don't display auras that are longer than this duration (in seconds). Set to zero to disable."] = true;
L["Don't display auras that are not yours."] = "不顯示不是你施放的光環."
L["Don't display auras that cannot be purged or dispelled by your class."] = "不顯示你不能驅散的光環."
L["Don't display auras that have no duration."] = "不限時沒有持續時間的光環."
L["Don't display raid buffs such as Blessing of Kings or Mark of the Wild."] = "不顯示團隊BUFF,如王者祝福和野性印記."
L["Down"] = "下"
L['Druid Mana'] = true;
L['Duration Reverse'] = "持續時間反轉"
L['Duration'] = "持續時間"
L['Enabling this allows raid-wide sorting however you will not be able to distinguish between groups.'] = true;
L['Enabling this inverts the grouping order when the raid is not full, this will reverse the direction it starts from.'] = true;
L['Enemy Aura Type'] = "敵對光環類型"
L["Fade the unitframe when out of combat, not casting, no target exists."] = "非戰鬥/施法/目標不存在時隱藏單位框架"
L["Fill"] = "填充"
L["Filled"] = "全長"
L["Filter Type"] = "過濾器類型"
L['Force Off'] = "強制關閉"
L['Force On'] = "強制開啓"
L['Force the frames to show, they will act as if they are the player frame.'] = "強制框架顯示."
L["Format"] = "格式"
L["Frame"] = "框架"
L["Frequent Updates"] = "立即更新生命值"
L['Friendlies: Show Buffs'] = "友好：顯示增益光環"
L['Friendlies: Show Debuffs'] = "友好：顯示減益光環"
L['Friendly Aura Type'] = "友好目標光環類型"
L['Friendly'] = "友好"
L['Frost'] = "冰霜符文"
L['Glow'] = "閃爍"
L["Good"] = "安全"
L["GPS Arrow"] = true;
L["Group By"] = "隊伍排列方式"
L['Group Size'] = "隊伍尺寸"
L['Grouping & Sorting'] = true;
L["Groups Per Row/Column"] = true;
L['Growth direction from the first unitframe.'] = "增長方向從第一個頭像框架開始."
L['Growth Direction'] = "增長方向"
L['Harmony'] = "真氣"
L["Heal Prediction"] = "治療量預測"
L["Health Backdrop"] = "生命條背景"
L['Health Border'] = "生命條邊框"
L["Health By Value"] = "生命條顏色依數值變化"
L["Health"] = "生命條"
L["Height"] = "高"
L['Holy Power'] = "聖能"
L['Horizontal Spacing'] = "水平間隔"
L["Horizontal"] = "水平"
L["How far away the portrait is from the camera."] = "人像和鏡頭間有多遠"
L["Icon"] = "圖示"
L['Icon: BOTTOM'] = "圖示: 底部"
L['Icon: BOTTOMLEFT'] = "圖示: 底部左側"
L['Icon: BOTTOMRIGHT'] = "圖示: 底部右側"
L['Icon: LEFT'] = "圖示: 左側"
L['Icon: RIGHT'] = "圖示: 右側"
L['Icon: TOP'] = "圖示: 頂部"
L['Icon: TOPLEFT'] = "圖示: 頂部左側"
L['Icon: TOPRIGHT'] = "圖示: 頂部右側"
L["If no other filter options are being used then it will block anything not on the 'Whitelist' filter, otherwise it will simply add auras on the whitelist in addition to any other filter settings."] = "若沒有啓用其他過濾器，那只會顯示'白名單'裡面的光環."
L['If not set to 0 then override the size of the aura icon to this.'] = "若設為 0，光環圖示大小將不會變更為此值."
L["If the unit is an enemy to you."] = "如果是你的敵對目標"
L["If the unit is friendly to you."] = "如果是你的友好目標"
L['Ignore mouse events.'] = "忽略滑鼠事件.";
L['Inset'] = "插入"
L['Interruptable'] = "可斷法的施法顏色"
L['Invert Grouping Order'] = "反轉隊伍排序"
L['JustifyH'] = '橫向字體對齊';
L["Latency"] = "延遲"
L["Low Mana Threshold"] = "低法力閾值"
L['Lunar'] = "月能"
L["Main statusbar texture."] = "主狀態條材質"
L['Main Tanks / Main Assist'] = "主坦克 / 主助理"
L['Make textures transparent.'] = "材質透明"
L["Match Frame Width"] = "匹配視窗寬度"
L["Maximum Duration"] = true;
L['Middle Click - Set Focus'] = "鼠標中鍵 - 設置焦點"
L['Middle clicking the unit frame will cause your focus to match the unit.'] = "鼠標中鍵點擊單位框架設置焦點."
L['Model Rotation'] = "模型旋轉"
L['Mouseover'] = "鼠標滑過顯示"
L['Name (Entire Group)'] = "姓名（整個隊伍）"
L["Name"] = "姓名"
L["Neutral"] = "中立"
L['Non-Interruptable'] = "不可斷法的施法條色"
L["None"] = "無"
L["Not valid spell id"] = "無效的技能ID"
L["Num Rows"] = "行數"
L['Number of Groups'] = "每隊單位數量"
L['Number of units in a group.'] = "團隊隊伍數量."
L["Offset of the powerbar to the healthbar, set to 0 to disable."] = "偏移能量條與生命條的位置, 設定為0 禁用此功能."
L['Offset position for text.'] = "偏移文本的位置."
L["Offset"] = "偏移"
L['Only show when the unit is not in range.'] = "不在範圍內時顯示."
L['Only show when you are mousing over a frame.'] = "鼠標滑過時顯示."
L["OOR Alpha"] = "超出距離透明度"
L["Orientation"] = "生命值增減方嚮"
L["Others"] = "他人的"
L["Overlay the healthbar"] = "頭像重疊顯示於生命條上"
L["Overlay"] = "重疊顯示"
L["Override any custom visibility setting in certain situations, EX: Only show groups 1 and 2 inside a 10 man instance."] = "複寫可見性的設定, 例如: 在10人副本里只顯示1隊和2隊."
L['Override the default class color setting.'] = "覆蓋默認職業色設置."
L['Owners Name'] = true;
L["Party Pets"] = "隊伍寵物"
L["Party Targets"] = "隊伍目標"
L["Per Row"] = "每行"
L["Percent"] = "百分比"
L["Personal"] = "個人的"
L['Pet Name'] = true;
L['Player Frame Aura Bars'] = "玩家光環條"
L["Portrait"] = "頭像"
L["Position"] = "位置"
L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."] = "NPC 目標將隱藏能量值文字."
L["Power"] = "能量"
L["Powers"] = "能量"
L["Priority"] = "優先級"
L['PVP Trinket'] = "PVP 飾品"
L['Raid Icon'] = "團隊圖示"
L['Raid-10 Frames'] = "10人團隊框架"
L['Raid-25 Frames'] = "25人團隊框架"
L['Raid-40 Frames'] = "40人團隊框架"
L['Raid-Wide Sorting'] = true;
L["RaidDebuff Indicator"] = "團隊副本減益光環標示"
L["Range Check"] = "距離檢查"
L["Rapidly update the health, uses more memory and cpu. Only recommended for healing."] = "實時更新生命值會佔用更多的內存的和CPU, 只推薦治療角色開啟."
L["Reactions"] = "陣營聲望"
L["Remaining"] = "剩餘數值"
L["Remove a spell from the filter."] = "從過濾器中移除一個技能."
L["Remove Spell"] = "移除技能"
L["Remove SpellID"] = "移除技能ID"
L["Rest Icon"] = "充分休息圖示"
L["Restore Defaults"] = "恢復預設"
L['Reverses the grouping order. For example if your group is to grow right than up by default the first group is always at the bottom. With this option set then the first group will start at the bottom but as the number of groups grow it will always be near the top.'] = "反轉隊伍排序. 例如: 默認情況下,如果你的增長方向是'右上', 第一隊是在底部的. 使用此選項設置, 則第一隊開始在底部, 但增長的隊伍將永遠從第一隊的底部開始."
L['RL / ML Icons'] = "團隊隊長/裝備分配圖示"
L["Role Icon"] = "角色定位圖示"
L["Select a filter to use."] = "選擇使用一個過濾器."
L["Select a unit to copy settings from."] = "選擇從哪單位複制."
L['Select an additional filter to use. If the selected filter is a whitelist and no other filters are being used (with the exception of Block Non-Personal Auras) then it will block anything not on the whitelist, otherwise it will simply add auras on the whitelist in addition to any other filter settings.'] = "請選擇一個過濾器, 若你啓用的是'白名單', 則只顯示'白名單'裡的光環."
L["Select Filter"] = "選擇過濾器"
L["Select Spell"] = "選擇技能"
L['Select the display method of the portrait.'] = "選擇頭像的顯示方式"
L["Set the filter type, blacklisted filters hide any aura on the like and show all else, whitelisted filters show any aura on the filter and hide all else."] = "設定過濾器類型, '黑名單'會隱藏名單裡面的光環, '白名單'則顯示名單裡的光環."
L["Set the font size for unitframes."] = "設定單位框架字體尺寸."
L["Set the order that the group will sort."] = "設定組排序的順序."
L["Set the priority order of the spell, please note that prioritys are only used for the raid debuff module, not the standard buff/debuff module. If you want to disable set to zero."] = "設定該法術的優先順序. 請注意, 優先級只用於Raid Debuff模塊, 而不是標準的Buff/Debuff模塊. 設定為0 禁用此功能."
L['Set the type of auras to show when a unit is a foe.'] = "當單位是敵對時設定光環顯示的類型."
L['Set the type of auras to show when a unit is friendly.'] = "當單位是友好時設定光環顯示的類型."
L["Sets the font instance's horizontal text alignment style."] = "設定橫向字體的對齊方式."
L['Shadow Orbs'] = "暗影寶珠"
L["Show a incomming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."] = "在單位框架中顯示即將回复的的預測治療量, 過量治療則以不同顏色顯示. "
L["Show Aura From Other Players"] = "顯示其他玩家的光環"
L['Show Auras'] = "顯示光環"
L["Show When Not Active"] = "顯示當前無效的光環"
L["Size and Positions"] = true;
L["Size of the indicator icon."] = "提示圖示尺寸"
L['Size Override'] = "尺寸覆蓋"
L["Size"] = "尺寸"
L['Smart Auras'] = "智能光環"
L["Smart Raid Filter"] = "智能團隊過濾"
L["Smooth Bars"] = "平滑化"
L['Solar'] = "日能"
L["Spaced"] = "留空"
L["Spark"] = "火花"
L['Spec Icon'] = "天賦圖示"
L["Spell not found in list."] = "列表中未發現技能"
L['Spells'] = "技能"
L['Stagger Bar'] = "醉酒列"
L['Start Near Center'] = "由中心開始"
L["StatusBar Texture"] = "狀態條材質"
L['Style'] = "風格"
L["Tank Frames"] = "坦克框架"
L['Tank Target'] = "坦克目標"
L["Tapped"] = "被攻擊"
L["Target On Mouse-Down"] = "鼠標按下設為目標"
L["Target units on mouse down rather than mouse up. \n\n|cffFF0000Warning: If you are using the addon 'Clique' you may have to adjust your clique settings when changing this."] = "按下滑鼠時設為目標,而不是鬆開滑鼠按鍵時. \n\n|cffFF0000警告: 如果使用'Clique'等點擊施法插件, 你可能需要調整這些插件的設置."
L['Text Color'] = "文字顔色"
L["Text Format"] = "文字格式"
L['Text Position'] = "文字位置"
L['Text Threshold'] = "文本閥值"
L["Text Toggle On NPC"] = "NPC 文字顯示開關"
L['Text xOffset'] = "文字X軸偏移"
L['Text yOffset'] = "文字Y軸偏移"
L['Text'] = "文本"
L['Textured Icon'] = "圖示紋理"
L["The alpha to set units that are out of range to."] = "單位框架超出距離的透明度."
L["The following macro must be true in order for the group to be shown, in addition to any filter that may already be set."] = "為了顯示設定過的過濾器下面的巨集必須啟用."
L["The font that the unitframes will use."] = "單位框架字體."
L['The initial group will start near the center and grow out.'] = "最初的隊伍由中心開始增長."
L['The name you have selected is already in use by another element.'] = "你所選的名稱已經被另一組件佔用."
L['The object you want to attach to.'] = "你想依附的目標."
L['The point of which you are anchoring to in relation to the attach to object.'] = "你所需要依附目標的錨點."
L['This filter is used for both aura bars and aura icons no matter what. Its purpose is to block out specific spellids from being shown. For example a paladin can have two sacred shield buffs at once, we block out the short one.'] = '這個篩檢程式作用於光環條和光環圖示,不管是什麼,其目的是為了用阻止特定技能ID的技能被顯示. 例如: 聖騎士可以一次有兩個神聖之盾BUFF, 我們阻止了時間短的那個顯示.'
L['Threat Display Mode'] = "仇恨顯示模式"
L["Ticks"] = "週期傷害"
L['Time Remaining Reverse'] = "剩餘時間反轉"
L['Time Remaining'] = "剩餘時間"
L["Toggles health text display"] = "顯示/隱藏生命值文字"
L['Transparent'] = "透明"
L['Turtle Color'] = "減傷類的顏色"
L['Unholy'] = "穢邪符文"
L["UnitFrames"] = "單位框架"
L["Up"] = "上"
L['Use Default'] = "自定義默認值"
L["Use the custom health backdrop color instead of a multiple of the main health color."] = "自定義生命條背景色."
L["Value must be a number"] = "數值必須為一個數字"
L['Vertical Spacing'] = "垂直間隔"
L["Vertical"] = "垂直"
L["Visibility"] = "可見性"
L["What point to anchor to the frame you set to attach to."] = "增益光環框架於其依附框架的依附位置."
L["What to attach the buff anchor frame to."] = "Buff 定位附加到的框架."
L["What to attach the debuff anchor frame to."] = "Debuff 定位附加到的框架."
L['When set the Buffs and Debuffs will toggle being displayed depending on if the unit is friendly or an enemy. This will not effect the aurabars module.'] = "當單位是友好或敵對, 切換顯示Buff和Debuff不會影響光環條模塊."
L["When true, the header includes the player when not in a raid."] = "若啟用, 隊伍中將顯示玩家."
L["When you mana falls below this point, text will flash on the player frame."] = "當法力低於此值時, 將在玩家框架中閃爍顯示警告文字."
L["Whitelist"] = "白名單"
L["Width"] = "寬"
L["xOffset"] = "X軸偏移"
L["yOffset"] = "Y軸偏移"
L["You can't remove a pre-existing filter."] = "你不能刪除一個內建的過濾器"
L["You cannot copy settings from the same unit."] = "你不能從相同的單位複制設定"
L["You may not remove a spell from a default filter that is not customly added. Setting spell to false instead."] = "你不能移除一個內建技能, 僅能停用此技能."