local E, L, DF = unpack(select(2, ...)) -- Import Functions/Constants, Config, Locales
local RU = E:NewModule('RaidUtility', 'AceEvent-3.0');

E.RaidUtility = RU

local PANEL_HEIGHT = 100
local find = string.find

--Check if We are Raid Leader or Raid Officer
local function CheckRaidStatus()
	local inInstance, instanceType = IsInInstance()
	if ((IsInGroup() and not IsInRaid()) or UnitIsGroupLeader('player') or UnitIsGroupAssistant("player")) and not (inInstance and (instanceType == "pvp" or instanceType == "arena")) then
		return true
	else
		return false
	end
end

--Change border when mouse is inside the button
local function ButtonEnter(self)
	self:SetBackdropBorderColor(unpack(E["media"].rgbvaluecolor))	
end

--Change border back to normal when mouse leaves button
local function ButtonLeave(self)
	self:SetBackdropBorderColor(unpack(E["media"].bordercolor))
end

-- Function to create buttons in this module
function RU:CreateUtilButton(name, parent, template, width, height, point, relativeto, point2, xOfs, yOfs, text, texture)
	local b = CreateFrame("Button", name, parent, template)
	b:Width(width)
	b:Height(height)
	b:Point(point, relativeto, point2, xOfs, yOfs)
	b:HookScript("OnEnter", ButtonEnter)
	b:HookScript("OnLeave", ButtonLeave)
	b:SetTemplate("Default")
	
	if text then
		local t = b:CreateFontString(nil,"OVERLAY",b)
		t:FontTemplate()
		t:SetPoint("CENTER", b, 'CENTER', 0, -1)
		t:SetJustifyH("CENTER")
		t:SetText(text)
		b:SetFontString(t)
	elseif texture then
		local t = b:CreateTexture(nil,"OVERLAY",nil)
		t:SetTexture(texture)
		t:SetPoint("TOPLEFT", b, "TOPLEFT", E.mult, -E.mult)
		t:SetPoint("BOTTOMRIGHT", b, "BOTTOMRIGHT", -E.mult, E.mult)	
	end
end

function RU:ToggleRaidUtil(event)
	if InCombatLockdown() then
		self:RegisterEvent("PLAYER_REGEN_ENABLED", 'ToggleRaidUtil')
		return
	end

	if CheckRaidStatus() then
		if RaidUtilityPanel.toggled == true then
			RaidUtility_ShowButton:Hide()
			RaidUtilityPanel:Show()		
		else
			RaidUtility_ShowButton:Show()
			RaidUtilityPanel:Hide()
		end
	else
		RaidUtility_ShowButton:Hide()
		RaidUtilityPanel:Hide()
	end
	
	if event == "PLAYER_REGEN_ENABLED" then
		self:UnregisterEvent("PLAYER_REGEN_ENABLED", 'ToggleRaidUtil')
	end
end

function RU:Initialize()
	--Create main frame
	local RaidUtilityPanel = CreateFrame("Frame", "RaidUtilityPanel", E.UIParent, "SecureHandlerClickTemplate")
	RaidUtilityPanel:SetTemplate('Transparent')
	RaidUtilityPanel:Width(230)
	RaidUtilityPanel:Height(PANEL_HEIGHT)
	RaidUtilityPanel:Point('TOP', E.UIParent, 'TOP', -400, 1)
	RaidUtilityPanel:SetFrameLevel(3)
	RaidUtilityPanel.toggled = false
	RaidUtilityPanel:SetFrameStrata("HIGH")
	E.FrameLocks['RaidUtilityPanel'] = true
	
	--Show Button
	self:CreateUtilButton("RaidUtility_ShowButton", E.UIParent, "UIMenuButtonStretchTemplate, SecureHandlerClickTemplate", 136, 18, "TOP", E.UIParent, "TOP", -400, E.Border, RAID_CONTROL, nil)
	RaidUtility_ShowButton:SetFrameRef("RaidUtilityPanel", RaidUtilityPanel)
	RaidUtility_ShowButton:SetAttribute("_onclick", ([=[
		local raidUtil = self:GetFrameRef("RaidUtilityPanel")
		local closeButton = raidUtil:GetFrameRef("RaidUtility_CloseButton")
		self:Hide(); 
		raidUtil:Show(); 

		local point = self:GetPoint();		
		local raidUtilPoint, closeButtonPoint, yOffset
		if string.find(point, "BOTTOM") then
			raidUtilPoint = "BOTTOM"
			closeButtonPoint = "TOP"
			yOffset = 1						
		else
			raidUtilPoint = "TOP"
			closeButtonPoint = "BOTTOM"
			yOffset = -1			
		end
		
		yOffset = yOffset * (tonumber(%d))
		
		raidUtil:ClearAllPoints()
		closeButton:ClearAllPoints()
		raidUtil:SetPoint(raidUtilPoint, self, raidUtilPoint)
		closeButton:SetPoint(raidUtilPoint, raidUtil, closeButtonPoint, 0, yOffset)
	]=]):format(E.PixelMode and -1 or 1))
	RaidUtility_ShowButton:SetScript("OnMouseUp", function(self) RaidUtilityPanel.toggled = true end)
	RaidUtility_ShowButton:SetMovable(true)
	RaidUtility_ShowButton:SetClampedToScreen(true)
	RaidUtility_ShowButton:SetClampRectInsets(0, 0, -1, 1)
	RaidUtility_ShowButton:RegisterForDrag("RightButton")
	RaidUtility_ShowButton:SetFrameStrata("HIGH")
	RaidUtility_ShowButton:SetScript("OnDragStart", function(self) 
		self:StartMoving()
	end)
	
	E.FrameLocks['RaidUtility_ShowButton'] = true
	
	RaidUtility_ShowButton:SetScript("OnDragStop", function(self) 
		self:StopMovingOrSizing()
		local point = self:GetPoint()
		local xOffset = self:GetCenter()
		local screenWidth = E.UIParent:GetWidth() / 2
		xOffset = xOffset - screenWidth
		self:ClearAllPoints()
		if find(point, "BOTTOM") then
			self:SetPoint('BOTTOM', E.UIParent, 'BOTTOM', xOffset, -1)
		else
			self:SetPoint('TOP', E.UIParent, 'TOP', xOffset, 1)		
		end
	end)

	--Close Button
	self:CreateUtilButton("RaidUtility_CloseButton", RaidUtilityPanel, "UIMenuButtonStretchTemplate, SecureHandlerClickTemplate", 136, 18, "TOP", RaidUtilityPanel, "BOTTOM", 0, -1, CLOSE, nil)
	RaidUtility_CloseButton:SetFrameRef("RaidUtility_ShowButton", RaidUtility_ShowButton)
	RaidUtility_CloseButton:SetAttribute("_onclick", [=[self:GetParent():Hide(); self:GetFrameRef("RaidUtility_ShowButton"):Show();]=])
	RaidUtility_CloseButton:SetScript("OnMouseUp", function(self) RaidUtilityPanel.toggled = false end)
	RaidUtilityPanel:SetFrameRef("RaidUtility_CloseButton", RaidUtility_CloseButton)
	
	--Disband Raid button
	self:CreateUtilButton("DisbandRaidButton", RaidUtilityPanel, "UIMenuButtonStretchTemplate", RaidUtilityPanel:GetWidth() * 0.8, 18, "TOP", RaidUtilityPanel, "TOP", 0, -5, L['Disband Group'], nil)
	DisbandRaidButton:SetScript("OnMouseUp", function(self)
		if CheckRaidStatus() then
			E:StaticPopup_Show("DISBAND_RAID")
		end
	end)

	--Role Check button
	self:CreateUtilButton("RoleCheckButton", RaidUtilityPanel, "UIMenuButtonStretchTemplate", RaidUtilityPanel:GetWidth() * 0.8, 18, "TOP", DisbandRaidButton, "BOTTOM", 0, -5, ROLE_POLL, nil)
	RoleCheckButton:SetScript("OnMouseUp", function(self)
		if CheckRaidStatus() then
			InitiateRolePoll()
		end
	end)

	--MainTank Button
	--[[self:CreateUtilButton("MainTankButton", RaidUtilityPanel, "SecureActionButtonTemplate, UIMenuButtonStretchTemplate", (DisbandRaidButton:GetWidth() / 2) - 2, 18, "TOPLEFT", RoleCheckButton, "BOTTOMLEFT", 0, -5, MAINTANK, nil)
	MainTankButton:SetAttribute("type", "maintank")
	MainTankButton:SetAttribute("unit", "target")
	MainTankButton:SetAttribute("action", "toggle")

	--MainAssist Button
	self:CreateUtilButton("MainAssistButton", RaidUtilityPanel, "SecureActionButtonTemplate, UIMenuButtonStretchTemplate", (DisbandRaidButton:GetWidth() / 2) - 2, 18, "TOPRIGHT", RoleCheckButton, "BOTTOMRIGHT", 0, -5, MAINASSIST, nil)
	MainAssistButton:SetAttribute("type", "mainassist")
	MainAssistButton:SetAttribute("unit", "target")
	MainAssistButton:SetAttribute("action", "toggle")]]

	--Ready Check button
	self:CreateUtilButton("ReadyCheckButton", RaidUtilityPanel, "UIMenuButtonStretchTemplate", RoleCheckButton:GetWidth() * 0.75, 18, "TOPLEFT", RoleCheckButton, "BOTTOMLEFT", 0, -5, READY_CHECK, nil)
	ReadyCheckButton:SetScript("OnMouseUp", function(self)
		if CheckRaidStatus() then
			DoReadyCheck()
		end
	end)

	--Raid Control Panel
	self:CreateUtilButton("RaidControlButton", RaidUtilityPanel, "UIMenuButtonStretchTemplate", RoleCheckButton:GetWidth(), 18, "TOPLEFT", ReadyCheckButton, "BOTTOMLEFT", 0, -5, L['Raid Menu'], nil)
	RaidControlButton:SetScript("OnMouseUp", function(self)
		ToggleFriendsFrame(4)
	end)

	--Reposition/Resize and Reuse the World Marker Button
	CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton:ClearAllPoints()
	CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton:SetPoint("TOPRIGHT", RoleCheckButton, "BOTTOMRIGHT", 0, -5)
	CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton:SetParent("RaidUtilityPanel")
	CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton:Height(18)
	CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton:SetWidth(RoleCheckButton:GetWidth() * 0.22)

	--Put other stuff back
	CompactRaidFrameManagerDisplayFrameLeaderOptionsInitiateReadyCheck:ClearAllPoints()
	CompactRaidFrameManagerDisplayFrameLeaderOptionsInitiateReadyCheck:SetPoint("BOTTOMLEFT", CompactRaidFrameManagerDisplayFrameLockedModeToggle, "TOPLEFT", 0, 1)
	CompactRaidFrameManagerDisplayFrameLeaderOptionsInitiateReadyCheck:SetPoint("BOTTOMRIGHT", CompactRaidFrameManagerDisplayFrameHiddenModeToggle, "TOPRIGHT", 0, 1)
	CompactRaidFrameManagerDisplayFrameLeaderOptionsInitiateRolePoll:ClearAllPoints()
	CompactRaidFrameManagerDisplayFrameLeaderOptionsInitiateRolePoll:SetPoint("BOTTOMLEFT", CompactRaidFrameManagerDisplayFrameLeaderOptionsInitiateReadyCheck, "TOPLEFT", 0, 1)
	CompactRaidFrameManagerDisplayFrameLeaderOptionsInitiateRolePoll:SetPoint("BOTTOMRIGHT", CompactRaidFrameManagerDisplayFrameLeaderOptionsInitiateReadyCheck, "TOPRIGHT", 0, 1)

	--Reskin Stuff
	do
		local buttons = {
			"CompactRaidFrameManagerDisplayFrameLeaderOptionsRaidWorldMarkerButton",
			"DisbandRaidButton",
			--"MainTankButton",
			--"MainAssistButton",
			"RoleCheckButton",
			"ReadyCheckButton",
			"RaidControlButton",
			"RaidUtility_ShowButton",
			"RaidUtility_CloseButton"
		}

		for i, button in pairs(buttons) do
			local f = _G[button]
			_G[button.."Left"]:SetAlpha(0)
			_G[button.."Middle"]:SetAlpha(0)	
			_G[button.."Right"]:SetAlpha(0)
			f:SetHighlightTexture("")
			f:SetDisabledTexture("")
			f:HookScript("OnEnter", ButtonEnter)
			f:HookScript("OnLeave", ButtonLeave)
			f:SetTemplate("Default", true)
		end
	end

	--Automatically show/hide the frame if we have RaidLeader or RaidOfficer
	self:RegisterEvent("GROUP_ROSTER_UPDATE", 'ToggleRaidUtil')
	self:RegisterEvent("PLAYER_ENTERING_WORLD", 'ToggleRaidUtil')
end

E:RegisterInitialModule(RU:GetName())