local E, L, V, P, G = unpack(select(2, ...)); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local DT = E:GetModule('DataTexts')

local critRating
local displayModifierString = ''
local lastPanel;
local join = string.join

local function OnEnter(self)
	DT:SetupTooltip(self)
	
	local text, tooltip;
	if E.role == "Caster" then
		text = HIGHLIGHT_FONT_COLOR_CODE..format(PAPERDOLLFRAME_TOOLTIP_FORMAT, SPELL_CRIT_CHANCE).." "..format("%.2F%%", GetSpellCritChance(1))..FONT_COLOR_CODE_CLOSE
		tooltip = format(CR_CRIT_SPELL_TOOLTIP, BreakUpLargeNumbers(GetCombatRating(CR_CRIT_SPELL)), GetCombatRatingBonus(CR_CRIT_SPELL))
	else
		if E.myclass == "HUNTER" then
			text = HIGHLIGHT_FONT_COLOR_CODE..format(PAPERDOLLFRAME_TOOLTIP_FORMAT, RANGED_CRIT_CHANCE).." "..format("%.2F%%", GetRangedCritChance())..FONT_COLOR_CODE_CLOSE;
			tooltip = format(CR_CRIT_RANGED_TOOLTIP, BreakUpLargeNumbers(GetCombatRating(CR_CRIT_RANGED)), GetCombatRatingBonus(CR_CRIT_RANGED));
		else
			text = HIGHLIGHT_FONT_COLOR_CODE..format(PAPERDOLLFRAME_TOOLTIP_FORMAT, MELEE_CRIT_CHANCE).." "..format("%.2F%%", GetCritChance())..FONT_COLOR_CODE_CLOSE;
			tooltip = format(CR_CRIT_MELEE_TOOLTIP, BreakUpLargeNumbers(GetCombatRating(CR_CRIT_MELEE)), GetCombatRatingBonus(CR_CRIT_MELEE));
		end
	end
	
	DT.tooltip:AddDoubleLine(text, nil, 1, 1, 1);
	DT.tooltip:AddLine(tooltip, nil, nil, nil, true);
	DT.tooltip:Show()
end

local function OnEvent(self, event, unit)
	if E.role == "Caster" then
		critRating = GetSpellCritChance(1)
	else
		if E.myclass == "HUNTER" then
			critRating = GetRangedCritChance()
		else
			critRating = GetCritChance()
		end
	end

	self.text:SetFormattedText(displayModifierString, CRIT_ABBR, critRating)

	lastPanel = self
end

local function ValueColorUpdate(hex, r, g, b)
	displayModifierString = join("", "%s: ", hex, "%.2f%%|r")
	
	if lastPanel ~= nil then
		OnEvent(lastPanel)
	end
end
E['valueColorUpdateFuncs'][ValueColorUpdate] = true

--[[
	DT:RegisterDatatext(name, events, eventFunc, updateFunc, clickFunc, onEnterFunc, onLeaveFunc)
	
	name - name of the datatext (required)
	events - must be a table with string values of event names to register 
	eventFunc - function that gets fired when an event gets triggered
	updateFunc - onUpdate script target function
	click - function to fire when clicking the datatext
	onEnterFunc - function to fire OnEnter
	onLeaveFunc - function to fire OnLeave, if not provided one will be set for you that hides the tooltip.
]]


DT:RegisterDatatext('Crit Chance', {"UNIT_STATS", "UNIT_AURA", "FORGE_MASTER_ITEM_CHANGED", "ACTIVE_TALENT_GROUP_CHANGED", "PLAYER_TALENT_UPDATE", "PLAYER_DAMAGE_DONE_MODS"}, OnEvent, nil, nil, OnEnter)

