local E, L, V, P, G = unpack(select(2, ...)); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local DT = E:GetModule('DataTexts')

local spellpwr, healpwr
local displayModifierString = ''
local lastPanel;
local join = string.join

local function OnEvent(self, event, unit)
	spellpwr = GetSpellBonusDamage(7)
	healpwr = GetSpellBonusHealing()
	
	if healpwr > spellpwr then
		self.text:SetFormattedText(displayNumberString, L['HP'], healpwr)
	else
		self.text:SetFormattedText(displayNumberString, L['SP'], spellpwr)
	end

	lastPanel = self
end

local function ValueColorUpdate(hex, r, g, b)
	displayNumberString = join("", "%s: ", hex, "%d|r")
	
	if lastPanel ~= nil then
		OnEvent(lastPanel)
	end
end
E['valueColorUpdateFuncs'][ValueColorUpdate] = true

--[[
	DT:RegisterDatatext(name, events, eventFunc, updateFunc, clickFunc, onEnterFunc, onLeaveFunc)
	
	name - name of the datatext (required)
	events - must be a table with string values of event names to register 
	eventFunc - function that gets fired when an event gets triggered
	updateFunc - onUpdate script target function
	click - function to fire when clicking the datatext
	onEnterFunc - function to fire OnEnter
	onLeaveFunc - function to fire OnLeave, if not provided one will be set for you that hides the tooltip.
]]
DT:RegisterDatatext('Spell/Heal Power', {"UNIT_STATS", "UNIT_AURA", "FORGE_MASTER_ITEM_CHANGED", "ACTIVE_TALENT_GROUP_CHANGED", "PLAYER_TALENT_UPDATE"}, OnEvent)

