local AceLocale = LibStub:GetLibrary("AceLocale-3.0")
local L = AceLocale:NewLocale("ElvUI", "zhCN")
if not L then return end

--TEMP
L["A taint has occured that is preventing you from using your talents/glyphs. Please reload your user interface and try again."] = "发生一个错误导致你无法使用你的天赋/雕文,请重新加载你的用户界面,然后再试一次."

--ActionBars
L[" |cff00ff00bound to |r"] = " |cff00ff00绑定到 |r"
L["Action Paging"] = "快捷列翻页"
L["ActionBars"] = "快捷列"
L["All keybindings cleared for |cff00ff00%s|r."] = "取消 |cff00ff00%s|r 所有绑定的快捷键."
L['Alpha'] = "透明度"
L["Anchor Point"] = "定位方向"
L["Backdrop"] = "背景"
L["Bar "] = "快捷列 "
L["Binding"] = "绑定"
L["Binds Discarded"] = "取消绑定"
L["Binds Saved"] = "储存绑定"
L["Button Size"] = "按钮大小"
L["Button Spacing"] = "按钮间距"
L["Buttons Per Row"] = "每行按钮数"
L["Buttons"] = "按钮数"
L['Change the alpha level of the frame.'] = "改变框体透明度."
L['Color of the actionbutton when out of power (Mana, Rage, Focus, Holy Power).'] = "当能量不足时（如法力，怒力等）快捷列按键的颜色."
L['Color of the actionbutton when out of range.'] = "当超出距离时快捷列按键的颜色."
L["Color when the text is about to expire"] = "即将冷却完毕的数字颜色."
L["Color when the text is in the days format."] = "以天显示的文字颜色."
L["Color when the text is in the hours format."] = "以小时显示的文字颜色."
L["Color when the text is in the minutes format."] = "以分显示的文字颜色."
L["Color when the text is in the seconds format."] = "以秒显示的文字颜色."
L["Cooldown Text"] = "冷却文字"
L["Days"] = "天"
L["Discard"] = "取消"
L["Display bind names on action buttons."] = "在快捷列按钮上显示快捷键名称."
L["Display cooldown text on anything with the cooldown spiril."] = "显示技能冷却时间."
L["Display macro names on action buttons."] = "在快捷列按钮上显示巨集名称."
L["Expiring"] = "即将冷却完毕"
L["Height Multiplier"] = "高度倍增"
L["Hours"] = "时"
L['Key Down'] = "按下施法"
L["Key"] = "键"
L["Keybind Mode"] = "快捷键绑定模式"
L["Keybind Text"] = "快捷键文字"
L["KEY_ALT"] = "A"
L["KEY_BUTTON3"] = "M3"
L["KEY_CTRL"] = "C"
L["KEY_DELETE"] = "Del"
L["KEY_HOME"] = "Hm"
L["KEY_INSERT"] = "Ins"
L["KEY_MOUSEBUTTON"] = "M"
L["KEY_MOUSEWHEELDOWN"] = "MwD"
L["KEY_MOUSEWHEELUP"] = "MwU"
L["KEY_NUMPAD"] = "N"
L["KEY_PAGEDOWN"] = "PD"
L["KEY_PAGEUP"] = "PU"
L["KEY_SHIFT"] = "S"
L["KEY_SPACE"] = "SpB"
L["Low Threshold"] = "冷却时间低阀值"
L["Macro Text"] = "巨集内容"
L['Micro Bar'] = "微型系统菜单"
L["Minutes"] = "分"
L["Mouse Over"] = "滑鼠滑过显示"
L["Multiply the backdrops height or width by this value. This is usefull if you wish to have more than one bar behind a backdrop."] = "根据此值增加背景的高度或宽度. 一般用来在一个背景框里放置多条快捷列"
L["No bindings set."] = "无绑定设定"
L['Out of Power'] = "能量不足"
L['Out of Range'] = "超出范围"
L["Pet Bar"] = "宠物快捷列"
L['Remove Bar %d Action Page'] = "移除第 %d 快捷列"
L["Restore Bar"] = "还原快捷列"
L["Restore the actionbars default settings"] = "恢复此快捷列的预设设定"
L["Seconds"] = "秒"
L["Set the font size of the action buttons."] = "设定此快捷列按钮的字体大小"
L["Stance Bar"] = "姿态列"
L["The amount of buttons to display per row."] = "每行显示多少个按钮数"
L["The amount of buttons to display."] = "显示多少个快捷列按钮"
L['The button you must hold down in order to drag an ability to another action button.'] = "按住某个键后才能拖动动作条的按钮."
L["The first button anchors itself to this point on the bar."] = "第一个按钮对齐快捷列的方向"
L["The size of the action buttons."] = "快捷列按钮尺寸"
L["Threshold before text turns red and is in decimal form. Set to -1 for it to never turn red"] = "冷却时间低于此秒数后将变为红色数字，并以小数显示，设为 -1 冷却时间将不会变为红色"
L["Toggles the display of the actionbars backdrop."] = "切换快捷列显示背景框"
L['Trigger'] = "触发器"
L["Visibility State"] = "可见状态"
L["Width Multiplier"] = "宽度倍增"
L[ [=[This works like a macro, you can run different situations to get the actionbar to page differently.
 Example: '[combat] 2;']=] ] = [=[和巨集写法类似, 能根据不同姿态切换快捷列.
 例如: '[combat] 2;']=]
L[ [=[This works like a macro, you can run different situations to get the actionbar to show/hide differently.
 Example: '[combat] show;hide']=] ] = [=[和巨集写法类似, 能根据不同姿态切换快捷列显示或隐藏.
 例如: '[combat] show;hide']=]

--Bags
L['Adjust the width of the bag frame.'] = '调整背包框体宽度'
L['Adjust the width of the bank frame.'] = '调整银行框体宽度'
L['Align the width of the bag frame to fit inside the chat box.'] = '调整背包框的宽度以适应聊天框'
L['Align To Chat'] = '对齐到聊天框'
L['Already Running.. Bailing Out!'] = '正在运行!'
L["Ascending"] = "升序"
L["Bag-Bar"] = "背包条"
L["Bags"] = "背包"
L["BAGS_DESC"] = "调整 ElvUI 背包设置."
L["Bar Direction"] = "背包条排序方向"
L["Bottom to Top"] = '底部到顶部'
L['Button Size (Bag)'] = '背包格子尺寸'
L['Button Size (Bank)'] = '银行背包格子尺寸'
L["Click to search.."] = "按一下以搜寻.."
L['Confused.. Try Again!'] = '请再试一次！'
L["copperabbrev"] = "|cffeda55f铜|r"
L['Currency Format'] = "货币格式"
L["Delete Grays"] = "删除灰色物品"
L["Deleted %d gray items. Total Worth: %s"] = "已删除 %d 个灰色物品. 总价值: "
L["Descending"] = "降序"
L["Direction the bag sorting will use to allocate the items."] = '整理背包时物品排序方向.'
L["Enable/Disable the all-in-one bag."] = "开/关整合背包。"
L["Enable/Disable the Bag-Bar."] = "启用/禁用 背包条."
L["goldabbrev"] = "|cffffd700金|r"
L['Hold Control + Right Click:'] = '按住 Ctrl 并按鼠标右键：'
L['Hold Shift + Drag:'] = '按住 Shift 并拖动: '
L["Hold Shift:"] = "按住 Shift:"
L["Icons and Text"] = "图标和文字"
L["No gray items to delete."] = "没有要删除的灰色物品"
L["No gray items to sell."] = "无灰色物品出售."
L['Panel Width (Bags)'] = '背包面板宽度'
L['Panel Width (Bank)'] = '银行面板宽度'
L["Purchase"] = "购买"
L['Reset Position'] = "重设位置"
L["Set the size of your bag buttons."] = "设置背包按钮尺寸."
L["silverabbrev"] = "|cffc7c7cf银|r"
L["Sort Bags"] = "背包整理"
L["Sort Direction"] = "排列方向"
L['Sort Inverted'] = "倒序"
L["Sort Special"] = "整理特殊背包"
L['Stack Bags to Bank'] = "堆叠背包到银行"
L['Stack Bank to Bags'] = "堆叠银行到背包"
L["Stack Items"] = "堆叠物品"
L["Stack Special"] = "堆叠特殊背包"
L['Temporary Move'] = '移动背包'
L["The direction that the bag frames be (Horizontal or Vertical)."] = "此方向决定框体是横排还是竖排."
L["The direction that the bag frames will grow from the anchor."] = "背包框体将从此方向开始排列."
L['The display format of the currency icons that get displayed below the main bag. (You have to be watching a currency for this to display)'] = "背包底部的货币显示格式. (你需要在货币页中勾选显示)."
L["The frame is not shown unless you mouse over the frame."] = "仅于滑鼠移经动作列时显示其框架."
L['The size of the individual buttons on the bag frame.'] = '背包框体单个格子的尺寸.'
L['The size of the individual buttons on the bank frame.'] = '银行框体单个格子的尺寸.'
L["The spacing between buttons."] = "两个按钮间的距离"
L['Toggle Bags'] = "背包开关"
L["Top to Bottom"] = '顶部到底部'
L["Vendor Grays"] = "出售灰色物品"
L["Vendored gray items for:"] = "已出售灰色物品:"
L["X Offset"] = "X轴偏移"
L["Y Offset"] = "Y轴偏移"
L['You must be at a bank.'] = "你必需在银行"
L["You must be at a vendor."] = "你必需以商人为目标."

--Buffs and Debuffs
L['AURAS_DESC'] = "小地图旁的光环图标设置."
L['Begin a new row or column after this many auras.'] = "在这些光环旁开始新的行或列."
L['Consolidated Buffs'] = "整合增益"
L['Defines how the group is sorted.'] = "定义组排序方式."
L['Defines the sort order of the selected sort method.'] = "定义排序方式的排序方向."
L['Display the consolidated buffs bar.'] = "显示整合增益条"
L["Fade Threshold"] = "阈值渐隐"
L['Filter Consolidated'] = '过滤综合BUFF';
L['Index'] = "索引"
L['Indicate whether buffs you cast yourself should be separated before or after.'] = "将你自身施放的增益从整体增益之前或之后分离出来."
L['Limit the number of rows or columns.'] = "最大行数或列数."
L['Max Wraps'] = "每行最大数"
L['No Sorting'] = "不排序"
L['Only show consolidated icons on the consolidated bar that your class/spec is interested in. This is useful for raid leading.'] = '只在综合光环条上显示与你天赋相关的综合图标, 这对团队领袖非常有用.';
L["Other's First"] = "他人光环优先"
L['Remaining Time'] = "剩余时间"
L['Seperate'] = "分离"
L['Set the size of the individual auras.'] = "设置每个光环的尺寸."
L['Sort Method'] = "排序方式"
L['Threshold before text changes red, goes into decimal form, and the icon will fade. Set to -1 to disable.'] = "冷却时间低于此秒数后将变为红色数字以小数显示, 并且图标会渐隐. 设置为 -1 禁用此功能."
L['Time'] = "时间"
L['Wrap After'] = "每行行数"
L['Your Auras First'] = "自身光环优先"

--Chat
L['Above Chat'] = '聊天框上方'
L["AFK"] = "离开"
L["Attempt to create URL links inside the chat."] = "在聊天框中创建超链结"
L['Attempt to lock the left and right chat frame positions. Disabling this option will allow you to move the main chat frame anywhere you wish.'] = "锁定左右聊天框架的位置.禁用此选项将允许你移动聊天框架到任意位置."
L['Below Chat'] = '聊天框下方'
L["BN:"] = "战网："
L['Chat EditBox Position'] = '聊天輸入框位置'
L['Chat History'] = '聊天历史'
L["Chat"] = "聊天设定"
L["CHAT_DESC"] = "聊天框架设定"
L["Copy Text"] = "复制文字"
L["Display the hyperlink tooltip while hovering over a hyperlink."] = "鼠标悬停在超链接上时显示链接提示框"
L['DND'] = "忙碌"
L['Fade Chat'] = '聊天内容渐隐'
L['Fade the chat text when there is no activity.'] = '渐隐聊天框内长期不活动的文字.'
L["Font Outline"] = "字体描边"
L["Font"] = "字体"
L["G"] = "公会"
L["Hide Both"] = "全部隐藏"
L["Hyperlink Hover"] = "超链接悬停"
L["I"] = '副本'
L["IL"] = '副本队长'
L['Invalid Target'] = "无效的目标"
L["Keyword Alert"] = "关键字警报"
L['Keywords'] = "关键字"
L["Left Only"] = "仅显示左边"
L['List of words to color in chat if found in a message. If you wish to add multiple words you must seperate the word with a comma. To search for your current name you can use %MYNAME%.\n\nExample:\n%MYNAME%, ElvUI, RBGs, Tank'] = "如果在聊天信息中发现如下文字会自动上色该文字. 如果你需要添加多个词必须用逗号分开. 搜索你的名字可使用 %MYNAME%.\n\n例如:\n%MYNAME%, ElvUI, RBGs, Tank"
L['Lock Positions'] = '锁定位置'
L['Log the main chat frames history. So when you reloadui or log in and out you see the history from your last session.'] = '记录聊天历史,当你重载,登录和退出时会恢复你最后一次会话'
L["Number of time in seconds to scroll down to the bottom of the chat window if you are not scrolled down completely."] = "聊天框滚动到底部所需要的滚动时间（秒）"
L["O"] = "干部"
L["P"] = "队伍"
L["Panel Backdrop"] = "对话框背景"
L["Panel Height"] = "对话框高度"
L["Panel Texture (Left)"] = "对话框材质 (左)"
L["Panel Texture (Right)"] = "对话框材质 (右)"
L["Panel Width"] = "对话框寛度"
L["PANEL_DESC"] = "调整左、右对话框的大小，此设定将会影响对话与背包框架的大小."
L["PG"] = "队员"
L["PL"] = "队长"
L['Position of the Chat EditBox, if datatexts are disabled this will be forced to be above chat.'] = '聊天编辑框位置,如果底部的信息文字被禁用的话,将会强制显示在聊天框顶部.'
L["Prevent the same messages from displaying in chat more than once within this set amount of seconds, set to zero to disable."] = "单位时间（秒）内屏蔽重复聊天信息，0为禁用此功能"
L["R"] = "团队"
L["Right Only"] = "仅显示右边"
L["RL"] = "团队队长"
L["RW"] = "团队警告"
L['says'] = "说"
L["Scroll Interval"] = "滚动间隔"
L["Set the font outline."] = "设定字体的描边"
L["Short Channels"] = "隐藏频道名称"
L["Shorten the channel names in chat."] = "在对话视窗中隐藏频道名称."
L["Show Both"] = "全部显示"
L["Spam Interval"] = "垃圾间隔"
L["Sticky Chat"] = "记忆聊天频道"
L["Tab Font Outline"] = "标题栏字体描边"
L["Tab Font Size"] = "标题栏字体尺寸"
L["Tab Font"] = "标题栏字体"
L['Tab Panel'] = "标签面板"
L["Toggle showing of the left and right chat panels."] = "切换左/右对话框显示与否."
L['Toggle the chat tab panel backdrop.'] = "显示/隐藏聊天框架标签面板背景."
L['Trade'] = "拾取/交易"
L["URL Links"] = "网址连结"
L["When opening the Chat Editbox to type a message having this option set means it will retain the last channel you spoke in. If this option is turned off opening the Chat Editbox should always default to the SAY channel."] = "当你开始输入消息时此选项的启用将会让你保留最后一次聊天的频道, 如果关闭将始终使用说话频道."
L["Whisper Alert"] = "密语警报"
L['whispers'] = "密语"
L['yells'] = "大喊"
L[ [=[Specify a filename located inside the World of Warcraft directory. Textures folder that you wish to have set as a panel background.

Please Note:
-The image size recommended is 256x128
-You must do a complete game restart after adding a file to the folder.
-The file type must be tga format.

Example: Interface\AddOns\ElvUI\media\textures\copy

Or for most users it would be easier to simply put a tga file into your WoW folder, then type the name of the file here.]=] ] = [=[若要设定对话框背景，请将你希望设定为背景的档案置放于 WoW 目录底下的「Textures」资料夹中，并指定该档名。

请注意：
- 影像尺寸建议为 256 x 128
- 在此资料夹新增档案后，请务必重新启动游戏。
- 档案必须为 tga 格式。

范例：Interface\AddOns\ElvUI\media\textures\copy

对多数玩家来说，较简易的方式是将 tga 档放入 WoW 资料夹中，然后在此处输入档案名称。]=]

--Config / Install
L["Auras Set"] = "光环样式设置"
L["Auras System"] = "光环样式"
L["Caster DPS"] = "法系输出"
L["Chat Set"] = "聊天设定"
L['Choose a theme layout you wish to use for your initial setup.'] = "为你的个人设置选择一个你喜欢的皮肤主题."
L['Classic'] = "经典"
L["Click the button below to resize your chat frames, unitframes, and reposition your actionbars."] = "点击下面的按钮调整聊天框、单位框架的尺寸，以及移动快捷列位置"
L['Config Mode:'] = "设置模式:"
L["CVars Set"] = "参数设定"
L["CVars"] = "参数"
L['Dark'] = "黑暗"
L['Disable'] = "禁用"
L["ElvUI Installation"] = "安装 ElvUI"
L["Finished"] = "完成"
L["Grid Size:"] = "网格尺寸:"
L["Healer"] = "治疗"
L["High Resolution"] = "高分辨率"
L["high"] = "高"
L['Icons Only'] = "图标"
L["If you have an icon or aurabar that you don't want to display simply hold down shift and right click the icon for it to disapear."] = "如果你有不想显示的图标或光环条, 你可以简单的通过按住Shift右键点击使它隐藏."
L["Importance: |cff07D400High|r"] = "重要度: |cff07D400高|r"
L["Importance: |cffD3CF00Medium|r"] = "重要性: |cffD3CF00中|r"
L["Importance: |cffFF0000Low|r"] = "重要性：|cffFF0000低|r"
L["Install"] = "安装"
L["Installation Complete"] = "安装完成"
L['Integrated'] = "整合"
L["Layout Set"] = "界面布局设置"
L["Layout"] = "界面布局"
L["Lock"] = "锁定"
L['Low Resolution'] = "低分辨率"
L["low"] = "低"
L["Movers unlocked. Move them now and click Lock when you are done."] = "解除框架移动锁定. 现在可以移动它们, 移好后请点击「锁定」."
L["Physical DPS"] = "物理输出"
L["Pixel Perfect Set"] = "像素完美設置"
L['Pixel Perfect'] = "像素完美"
L["Please click the button below so you can setup variables and ReloadUI."] = "请按下方按钮设定变数并重载介面。"
L["Please click the button below to setup your CVars."] = "请按下方按钮设定参数."
L["Please press the continue button to go onto the next step."] = "请按继续按钮到下一步"
L["Resolution Style Set"] = "分辨率样式设置"
L["Resolution"] = "分辨率"
L["Run the installation process."] = "执行安装程序"
L["Select the type of aura system you want to use with ElvUI's unitframes. The integrated system utilizes both aura-bars and aura-icons. The icons only system will display only icons and aurabars won't be used."] = '选择你要显示在单位框体上的光环系统, "综合"将显示图标和光环条, "图标"将只显示图标,不显示光环条.'
L["Setup Chat"] = "设定对话视窗"
L["Setup CVars"] = "设定参数"
L["Skip Process"] = "略过"
L["Sticky Frames"] = "框架依附"
L["Tank"] = "坦克"
L["The chat windows function the same as Blizzard standard chat windows, you can right click the tabs and drag them around, rename, etc. Please click the button below to setup your chat windows."] = "对话视窗与 WOW 原始对话视窗的操作方式相同，你可以拖拉、移动分页或重新命名分页。请按下方按钮以设定对话视窗。"
L["The in-game configuration menu can be accesses by typing the /ec command or by clicking the 'C' button on the minimap. Press the button below if you wish to skip the installation process."] = "若要进入内建设定选单，请输入 /ec，或者按一下小地图旁的 C 按钮。若要略过安装程序，请按下方按钮。"
L['The Pixel Perfect option will change the overall apperance of your UI. Using Pixel Perfect is a slight performance increase over the traditional layout.'] = "像素完美选项将改变你的整体用户界面, 使用像素完美能轻微提升传统界面的性能."
L['Theme Set'] = "主题设置"
L['Theme Setup'] = "主题安装"
L["This install process will help you learn some of the features in ElvUI has to offer and also prepare your user interface for usage."] = "此安装程序有助你了解 ElvUI 部份功能，并可协助你预先设定 UI。"
L["This is completely optional."] = "这是可选项。"
L["This part of the installation process sets up your chat windows names, positions and colors."] = "此安装步骤将会设定对话视窗的名称、位置和颜色。"
L["This part of the installation process sets up your World of Warcraft default options it is recommended you should do this step for everything to behave properly."] = "此安装步骤将会设定 WOW 预设选项，建议你执行此步骤，以确保功能均可正常运作。"
L["This resolution doesn't require that you change settings for the UI to fit on your screen."] = "这个分辨率不需要你改动任何设置以适应你的屏幕。"
L["This resolution requires that you change some settings to get everything to fit on your screen."] = "这个分辨率需要你改变一些设置才能适应你的屏幕。"
L["This will change the layout of your unitframes, raidframes, and datatexts."] = "此材质适用于聊天框架、下拉式选单等物件上。"
L["Toggle Anchors"] = "切换定位开关"
L['Toggle Configuration'] = "设置开关"
L["Unlock various elements of the UI to be repositioned."] = "解锁介面上的各种元件, 以便更改位置"
L["Using the healer layout it is highly recommended you download the addon Clique to work side by side with ElvUI."] = "使用治疗界面的基友们，强烈推荐你们下载 Clique 插件搭配 ElvUI 使用。"
L['Using this option will cause your borders around frames to be 1 pixel wide instead of 3 pixel. You may have to finish the installation to notice a differance. By default this is enabled.'] = "此安装步骤将会使你的周围边界帧是1像素宽而不是3像素, 你可能在安装时已经注意到这一差异, 这是一个默认的启用."
L["Version"] = "版本"
L["You are now finished with the installation process. Bonus Hint: If you wish to access blizzard micro menu, middle click on the minimap. If you don't have a middle click button then hold down shift and right click the minimap. If you are in need of technical support please visit us at www.tukui.org."] = "已完成安装程序。小提示：若想开启微型选单，请在小地图按滑鼠中键。如果没有中键按钮，请按住Shift键，并在小地图按滑鼠右键。如需技术支援请至 http://www.tukui.org。"
L['You can always change fonts and colors of any element of elvui from the in-game configuration.'] = "你可以在游戏内的设定选项内更改ElvUI的字体、颜色等设定."
L["You can now choose what layout you wish to use based on your combat role."] = "你现在可以根据你的战斗角色选择合适的布局。"
L["You have changed the pixel perfect option. You will have to complete the installation process to remove any graphical bugs."] = "你已改变了像素完美中的选项, 你必须完成安装过程以消除任何图形错误."
L["You may need to further alter these settings depending how low you resolution is."] = "根据你的分辨率你可能需要改动这些设置。"
L["Your current resolution is %s, this is considered a %s resolution."] = "你当前的分辨率是 %s, 这被认为是个 %s 分辨率。"

--Credits
L["Coding:"] = "编码:"
L["Credits"] = "呜谢"
L["Donations:"] = "捐款:"
L["ELVUI_CREDITS"] = "我想透过这个特别方式，向那些协助测试、编码及透过捐款协助过我的人表达感谢，请曾提供协助的朋友至论坛传私讯给我，我会将你的名字添加至此处。"
L["Testing:"] = "测试:"

--DataTexts
L["(Hold Shift) Memory Usage"] = "(按住Shift) 内存占用"
L["24-Hour Time"] = "24小时制"
L['Always Display'] = "总是显示"
L["AP"] = "攻击强度"
L["AVD: "] = "免伤: "
L["Avoidance Breakdown"] = "免伤统计"
L["Bandwidth"] = "频宽"
L['Bases Assaulted'] = "已占领基地"
L['Bases Defended'] = "已守住基地"
L['Battleground datatexts temporarily hidden, to show type /bgstats or right click the "C" icon near the minimap.'] = '战场资讯暂时隐藏, 你可以通过输入 /bgstats 或右键点击小地图旁「C」按钮显示.'
L['Battleground datatexts will now show again if you are inside a battleground.'] = "当你处于战场时战场资讯将再次显示."
L['Battleground Texts'] = "战场资讯"
L['Carts Controlled'] = "载具控制"
L['Change settings for the display of the location text that is on the minimap.'] = "改变小地图所在位置文字的显示设置."
L["Character: "] = "角色: "
L["Chest"] = "胸"
L['Datatext Panel (Left)'] = "左侧咨询框架"
L['Datatext Panel (Right)'] = "右侧咨询框架"
L["DataTexts"] = "资讯文字"
L["DATATEXT_DESC"] = "设定萤幕所显示的部份资讯文字."
L['Defeated'] = "已击杀"
L["Deficit:"] = "赤字:"
L['Demolishers Destroyed'] = "已摧毁攻城车"
L['Display data panels below the chat, used for datatexts.'] = "在聊天框下显示用于咨询的框体."
L['Display minimap panels below the minimap, used for datatexts.'] = "显示小地图下方的资讯文字条."
L['Download'] = "下载"
L["DPS"] = "伤害输出"
L["Earned:"] = "赚取:"
L["Feet"] = "脚"
L['Flags Captured'] = "已夺取旗帜"
L['Flags Returned'] = "已归还旗帜"
L["Friends List"] = "好友列表"
L['Galleon'] = "帆船"
L['Gates Destroyed'] = "已摧毁大门"
L['Graveyards Assaulted'] = "已突袭墓地"
L['Graveyards Defended'] = "已守住墓地"
L["Hands"] = "手"
L["Head"] = "头"
L["Hit"] = "命中"
L["Home Latency:"] = "本机延迟:"
L["HP"] = "生命值"
L["HPS"] = "治疗输出"
L["If not set to true then the server time will be displayed instead."] = "若关闭此选项将显示伺服器时间."
L["left"] = "左"
L["LeftChatDataPanel"] = "对话视窗左方"
L["LeftMiniPanel"] = "小地图左方"
L["Legs"] = "腿"
L["Local Time"] = "本地时间"
L['Location Text'] = "所在位置文字"
L["lvl"] = "等级"
L["Main Hand"] = "主手"
L["middle"] = "中"
L['Minimap Mouseover'] = "小地图鼠标滑过"
L['Minimap Panels'] = "小地图栏"
L['Mitigation By Level: '] = "等级减伤: "
L['No Guild'] = "没有公会"
L["Offhand"] = "副手"
L['Orb Possessions'] = "资源"
L["Panels"] = "对话框"
L["Profit:"] = "利润:"
L["right"] = "右"
L["RightChatDataPanel"] = "对话视窗右方"
L["RightMiniPanel"] = "小地图右方"
L["Saved Raid(s)"] = "已有进度的副本"
L["Server: "] = "伺服器: "
L["Session:"] = "本次登入:"
L['Sha of Anger'] = "愤怒之煞"
L["Shoulder"] = "肩"
L['Show BG Texts'] = "显示战场资讯文字"
L["SP"] = "法能强度"
L["Spent:"] = "花费:"
L['Stats For:'] = "统计:"
L["Toggle 24-hour mode for the time datatext."] = "切换时间显示为24小时制."
L["Total CPU:"] = "CPU占用"
L["Total Memory:"] = "总记忆体:"
L["Total: "] = "合计: "
L['Towers Assaulted'] = "已占领哨塔"
L['Towers Defended'] = "已守住哨塔"
L['Undefeated'] = "未击杀"
L["Unhittable:"] = "未命中:"
L['Victory Points'] = "胜利点数"
L["Waist"] = "腰"
L['When inside a battleground display personal scoreboard information on the main datatext bars.'] = "处于战场时, 在主资讯文字条显示你的战场得分讯息."
L["World Boss(s)"] = "世界首领"
L["Wrist"] = "护腕"

--DebugTools
L["%s: %s tried to call the protected function '%s'."] = "%s: %s 尝试调用保护函数 '%s'."
L["INCOMPATIBLE_ADDON"] = "插件 %s 不相容于 ElvUI 的 %s 模组。请停用不相容的插件，或停用模组。"
L["No locals to dump"] = "没有本地文件"
L['|cFFE30000Lua error recieved. You can view the error message when you exit combat.'] = "|cFFE30000LUA错误已接收, 你可以在脱离战斗后检查.|r"

--General
L["Accept Invites"] = "接受邀请"
L['Adjust the position of the threat bar to either the left or right datatext panels.'] = "调整仇恨条的位置于左侧或右侧资讯面板"
L['Adjust the size of the minimap.'] = "调整小地图尺寸。"
L["Announce Interrupts"] = "打断通告"
L["Announce when you interrupt a spell to the specified chat channel."] = "在指定聊天频道通知打断信息."
L['Auto Greed/DE'] = "自动贪婪/分解"
L["Auto Repair"] = "自动修装"
L["Auto Scale"] = "自动缩放"
L["Automatically accept invites from guild/friends."] = "自动接受工会或好友的邀请"
L["Automatically repair using the following method when visiting a merchant."] = "使用以下方式来自动修理装备."
L["Automatically scale the User Interface based on your screen resolution"] = "依据屏幕分辨率度自动缩放介面"
L['Automatically select greed or disenchant (when available) on green quality items. This will only work if you are the max level.'] = "当你的等级达到满级时, 自动选择贪婪或分解绿色物品."
L["Automatically vendor gray items when visiting a vendor."] = "当访问商人时自动出售灰色物品."
L['Bottom Panel'] = "底部面板"
L["Chat Bubbles"] = "聊天泡泡"
L["Controls what the transparency of the worldmap will be set to when you are moving."] = "进行移动时，世界地图的透明度显示。"
L["Disband oup"] = "解散队伍"
L['Display a panel across the bottom of the screen. This is for cosmetic only.'] = '显示跨越屏幕底部的面板,仅仅是用于装饰.'
L['Display a panel across the top of the screen. This is for cosmetic only.'] = '显示跨越屏幕顶部的面板,仅仅是用于装饰.'
L['Display emotion icons in chat.'] = "在聊天中显示表情图标."
L["Don't scale the large world map to block out sides of the screen."] = "不缩放大型世界地图."
L["ELVUI_DESC"] = "ElvUI 为一套功能完整，可用来替换 WOW 原始介面的套件"
L['Emotion Icons'] = "表情图标"
L["Enable/Disable the loot frame."] = "开/关物品掉落框架。"
L["Enable/Disable the loot roll frame."] = "开/关掷骰子框架。"
L['Enable/Disable the minimap. |cffFF0000Warning: This will prevent you from seeing the consolidated buffs bar, and prevent you from seeing the minimap datatexts.|r'] = "开/关小地图. |cffFF0000警告: 这将使你无法看见综合增益框和小地图资讯栏.|r"
L["General"] = "一般"
L['Left'] = "左"
L["Log Taints"] = "错误记录"
L["Login Message"] = "登入资讯"
L["LOGIN_MSG"] = "欢迎使用 %sElvUI|r %s%s|r 版，请输入 /ec 进入设定介面。如需技术支援，请至 http://www.tukui.org"
L["Loot Roll"] = "掷骰"
L["Loot"] = "拾取"
L["Map Alpha While Moving"] = "移动中地图透明度"
L["Name Font"] = "名称字体"
L["Reset all frames to their original positions."] = "重设所有框架至预设位置."
L["Reset Anchors"] = "重置定位"
L['Right'] = "右"
L["Send ADDON_ACTION_BLOCKED errors to the Lua Error frame. These errors are less important in most cases and will not effect your game performance. Also a lot of these errors cannot be fixed. Please only report these errors if you notice a Defect in gameplay."] = "发送ADDON_ACTION_BLOCKED错误至Lua错误框, 这些错误并不重要, 不会影响你的游戏体验. 并且很多这类错误无法被修复. 请只将影响游戏体验的错误发送给我们."
L["Skin the blizzard chat bubbles."] = "美化暴雪聊天泡泡."
L["The font that appears on the text above players heads. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "玩家头顶姓名的字体. |cffFF0000警告: 你需要重新开启游戏或重新登录才能使用此功能.|r"
L["Tiny Map"] = "小型地图"
L['Toggle Tutorials'] = "教学开关"
L['Top Panel'] = '顶部面板'
L["Welcome to ElvUI version %s!"] = "欢迎使用 ElvUI 版本 %s!"

--Media
L["Backdrop color of transparent frames"] = "透明框架的背景颜色"
L["Backdrop Color"] = "背景颜色"
L["Backdrop Faded Color"] = "背景透明色"
L["Border Color"] = "边框颜色"
L["Color some texts use."] = "数值(非文字)使用的颜色"
L["Colors"] = "颜色"
L["CombatText Font"] = "战斗文字字体"
L["Default Font"] = "预设字体"
L["Font Size"] = "字体大小"
L["Fonts"] = "字体"
L["Main backdrop color of the UI."] = "介面背景主色"
L["Main border color of the UI. |cffFF0000This is disabled if you are using the pixel perfect theme.|r"] = "用户界面主色. |cffFF0000如果你使用像素完美主题, 此选项将被禁用.|r"
L["Media"] = "材质"
L["Primary Texture"] = "主要材质"
L["Secondary Texture"] = "次要材质"
L["Set the font size for everything in UI. Note: This doesn't effect somethings that have their own seperate options (UnitFrame Font, Datatext Font, ect..)"] = "设定介面上所有字体的大小，但不包含本身有独立设定的字体(如单位框架字体、资讯文字字体等...)"
L["Textures"] = "材质"
L["The font that combat text will use. |cffFF0000WARNING: This requires a game restart or re-log for this change to take effect.|r"] = "战斗资讯将使用此字体, |cffFF0000警告:需重启游戏或重新登入才可使此变更生效.|r"
L["The font that the core of the UI will use."] = "核心 UI 所使用的字体."
L["The texture that will be used mainly for statusbars."] = "此材质主用于状态列上。"
L["This texture will get used on objects like chat windows and dropdown menus."] = "主要用于对话视窗及下拉选单等物件的材质"
L["Value Color"] = "数值颜色"

--Misc
L["Can't Roll"] = "无法需求此装备"
L["Empty Slot"] = "空栏位"
L["Enable"] = "启用"
L["Experience"] = "经验/声望条"
L["Fishy Loot"] = "贪婪"
L['Left Chat'] = "左侧聊天框"
L["Left Click:"] = "鼠标左键："
L["Raid Menu"] = "团队选单"
L["Remaining:"] = "剩余:"
L["Rested:"] = "休息:"
L['Right Chat'] = "右侧聊天框"
L["Right Click:"] = "鼠标右键："
L["Toggle Chat Frame"] = "开关聊天框架"
L["XP:"] = "经验:"
L["You don't have enough money to repair."] = "没有足够的资金来修复."
L["You don't have permission to mark targets."] = "你没有标记目标的权限"
L["Your items have been repaired for: "] = "装备已修复: "
L["Your items have been repaired using guild bank funds for: "] = "物品已使用公会银行资金修复: "
L["Your version of ElvUI is out of date. You can download the latest version from http://www.tukui.org"] = "ElvUI 版本已过期，请至 http://www.tukui.org 下载最新版"

--NamePlates
L["Add Name"] = "添加名称"
L["All"] = "全部"
L['Aura'] = true;
L["Auras"] = "光环"
L['Background Multiplier'] = "背景色透明度"
L["Bad Color"] = "危险色"
L["Bad Scale"] = "危险的比例"
L["Bad Transition Color"] = "危险过渡色"
L["Castbar Height"] = "施法条高度"
L['Color the border of the nameplate yellow when it reaches the threshold point on these types of frames.'] = "当到达此阈值数值时, 姓名面板的边框将被上色为黄色."
L['Color the border of the nameplate yellow when it reaches this point, it will be colored red when it reaches half this value.'] = "当到达此数值时, 姓名面板的边框将被上色为黄色. 当到达此数值一半时, 姓名面板的边框将被上色为红色."
L["Color the nameplate's healthbar by your current threat, Example: good threat color is used if your a tank when you have threat, opposite for DPS."] = "根据天赋改变血条生命条的颜色来提醒仇恨状态."
L["Combat Toggle"] = "战斗切换"
L["Controls the height of the nameplate"] = "控制血条的高度"
L["Controls the height of the nameplate's castbar"] = "控制血条施法条的高度"
L["Controls the width of the nameplate"] = "控制血条的宽度"
L["Custom Color"] = "定制颜色"
L["Custom Scale"] = "自定大小比例"
L["Disable threat coloring for this plate and use the custom color."] = "对特定的目标停用仇恨颜色,并使用定制颜色"
L["Discipline"] = "戒律"
L["Display a healer icon over known healers inside battlegrounds."] = "显示战场内已知治疗师的补师图示"
L["Display level text on nameplate for nameplates that belong to units that aren't your level."] = "在血条上显示该单位的等级,不是你的等级"
L["Display your personal debuffs over the nameplate."] = "在血条上显示你个人的Debuffs"
L["Enemy"] = "敌对"
L["Enhance Threat"] = "仇恨进阶设定"
L["Filter already exists!"] = "过滤器已存在!"
L["Filters"] = "过滤器"
L["Friendly NPC"] = "友好的NPC"
L["Friendly Player"] = "友好的玩家"
L["Good Color"] = "安全色"
L["Good Scale"] = "安全的比例"
L["Good Transition Color"] = "安全过渡色"
L["Healer Icon"] = "补职图示"
L["Hide"] = "隐藏"
L["Holy"] = "神圣"
L['Low Health Threshold'] = "低生命值阀值"
L['Low Health Warning'] = "低生命值警报"
L['Mistweaver'] = '织雾'
L["NamePlates"] = "血条"
L["NAMEPLATE_DESC"] = "修改血条设定."
L["Personal Debuffs"] = "个人Debuff"
L['Players'] = "玩家"
L["Prevent any nameplate with this unit name from showing."] = "不显示特定目标的血条"
L["Remove Name"] = "删除筛选名"
L["Restoration"] = "恢复"
L["Select a filter to use. These are imported from the unitframe aura filter."] = "选择一个筛选器使用. 这些从单位框架的光环筛选器中输入"
L["Set the scale of the nameplate."] = "设定血条的缩放比例"
L['The backdrop of the nameplates color is scaled to match the color of the nameplate by this percentage. Set to zero to have no color in the nameplate backdrop.'] = "姓名版背景色透明度, 设为0时姓名版背景没有颜色(黑色)"
L["This color is displayed when gaining/losing threat, for a tank it would be displayed when gaining threat, for a dps/healer it would be displayed when losing threat"] = "做为坦克将获得仇恨,或做为DPS/治疗将失去仇恨时显示的颜色"
L["This color is displayed when gaining/losing threat, for a tank it would be displayed when losing threat, for a dps/healer it would be displayed when gaining threat"] = "做为坦克将失去仇恨,或做为DPS/治疗将获得仇恨"
L["This is displayed when you don't have threat as a tank, if you do have threat it is displayed as a DPS/Healer"] = "做为坦克时未获得仇恨, 或做为DPS/治疗时获得仇恨的颜色"
L["This is displayed when you have threat as a tank, if you don't have threat it is displayed as a DPS/Healer"] = "做为坦克时获得仇恨, 或做为DPS/治疗时没有获得仇恨的颜色"
L["Threat"] = "仇恨"
L["Toggles the nameplates off when not in combat."] = "非战斗状态, 自动关闭血条"
L["Use this filter."] = "使用筛选器"
L["You can't remove a default name from the filter, disabling the name."] = "你不能删除筛选器的预设筛选名, 仅能停用此筛选名"

--Skins
L["Achievement Frame"] = "成就"
L['Alert Frames'] = "警报"
L["Archaeology Frame"] = "考古学框架"
L["Auction Frame"] = "拍卖"
L["Barbershop Frame"] = "美容院"
L["BG Map"] = "战场地图"
L["BG Score"] = "战场记分"
L['Black Market AH'] = "黑市"
L["Calendar Frame"] = "日历框架"
L["Character Frame"] = "角色"
L["Debug Tools"] = "除错工具"
L["Dressing Room"] = "试衣间"
L["Encounter Journal"] = "地城导览"
L["Friends"] = "好友"
L["Glyph Frame"] = "雕文"
L["Gossip Frame"] = "闲谈"
L["Greeting Frame"] = "欢迎"
L["Guild Bank"] = "公会银行"
L["Guild Control Frame"] = "公会控制"
L["Guild Frame"] = "公会"
L["Guild Registrar"] = "公会注册"
L["Help Frame"] = "帮助"
L["Inspect Frame"] = "观察"
L['Item Upgrade'] = "装备升级"
L["KeyBinding Frame"] = "快捷键"
L["LF Guild Frame"] = "寻求公会"
L["LFG Frame"] = "地下城"
L["Loot Frames"] = "拾取"
L['Loss Control'] = "失去控制"
L["Macro Frame"] = "巨集"
L["Mail Frame"] = "信箱"
L["Merchant Frame"] = "商人"
L["Misc Frames"] = "其他"
L["Mounts & Pets"] = "宠物"
L["Non-Raid Frame"] = "非团队框架"
L["Pet Battle"] = "宠物战斗"
L["Petition Frame"] = "回报GM"
L["PvP Frames"] = "PvP框架"
L["Quest Frames"] = "任务"
L["Raid Frame"] = "团队"
L["Reforge Frame"] = "重铸"
L["Skins"] = "美化外观"
L["SKINS_DESC"] = "调整外观设定."
L["Socket Frame"] = "珠宝插槽"
L["Spellbook"] = "技能书"
L["Stable"] = "兽栏"
L["Tabard Frame"] = "外袍"
L["Talent Frame"] = "天赋"
L["Taxi Frame"] = "载具"
L["Time Manager"] = "时间管理"
L["TOGGLESKIN_DESC"] = "启用/停用此外观."
L["Trade Frame"] = "交易"
L["TradeSkill Frame"] = "专业技能"
L["Trainer Frame"] = "训练师"
L['Transmogrify Frame'] = "幻化"
L['Void Storage'] = "虚空存储"
L["World Map"] = "世界地图"

--Static Popups
L["A setting you have changed will change an option for this character only. This setting that you have changed will be uneffected by changing user profiles. Changing this setting requires that you reload your User Interface."] = "你所做的改动只会影响到使用这个插件的本角色, 你需要重新加载界面才能使改动生效."
L["Are you sure you want to delete all your gray items?"] = "确定需要摧毁你的灰色物品?"
L["Are you sure you want to disband the group?"] = "确定要解散队伍?"
L["Are you sure you want to reset every mover back to it's default position?"] = "确定需要重置所有框体至默认位置?"
L["Because of the mass confusion caused by the new aura system I've implemented a new step to the installation process. This is optional. If you like how your auras are setup go to the last step and click finished to not be prompted again. If for some reason you are prompted repeatedly please restart your game."] = "由于大量的改动导致光环系统需要一个新的安装过程. 这是可选的, 最后一步将设置你的光环样式. 点击「完成」将不再提示. 如果由于某些原因反复提示, 请重新开启游戏."
L["Can't buy anymore slots!"] = "银行背包栏位已达最大值"
L['Disable Warning'] = '停用警告'
L['Do you swear not to post in technical support about something not working without first disabling the addon/module combination first?'] = true;
L["Hover your mouse over any actionbutton or spellbook button to bind it. Press the escape key or right click to clear the current actionbutton's keybinding."] = "移动滑鼠到快捷列或技能书按钮上绑定快捷键. 按ESC或滑鼠右键取消目前快捷键"
L['I Swear'] = '我承诺'
L["One or more of the changes you have made require a ReloadUI."] = "已变更一或多个设定，需重载介面."
L["One or more of the changes you have made will effect all characters using this addon. You will have to reload the user interface to see the changes you have made."] = "你所做的改动可能会影响到使用这个插件的所有角色，你需要重新加载界面才能使改动生效。"
L["Save"] = "储存"
L["You have changed your UIScale, however you still have the AutoScale option enabled in ElvUI. Press accept if you would like to disable the Auto Scale option."] = "你改变了界面缩放比例，然而ElvUI的自动缩放选项是开启的。点击接受以关闭ElvUI的自动缩放。"
L["You must purchase a bank slot first!"] = "你必需购买一个银行背包栏位"

--Tooltip
L['Always Hide'] = "总是隐藏"
L["Anchor Mode"] = "定位模式"
L["Anchor"] = "固定位置"
L["Combat Hide"] = "战斗隐藏"
L["Count"] = "计数"
L["Cursor"] = "游标跟随"
L['Display guild ranks if a unit is guilded.'] = "当目标有公会时显示其在公会内的等级."
L['Display how many of a certain item you have in your possession.'] = '显示当前物品在你身上的数量.'
L['Display player titles.'] = "显示玩家头衔."
L['Display the players talent spec in the tooltip, this may not immediately update when mousing over a unit.'] = "显示玩家的当前天赋, 这个功能可能不会立即显示在提示上."
L['Display the spell or item ID when mousing over a spell or item tooltip.'] = '在鼠标提示中显示技能或物品的ID.'
L["Don't display the tooltip when mousing over a unitframe."] = "当滑鼠指向单位框架时不显示滑鼠提示"
L['Guild Ranks'] = "公会等级"
L["Hide tooltip while in combat."] = "战斗时不显示提示"
L['Item Count'] = '物品数量'
L['Never Hide'] = "从不隐藏"
L['Player Titles'] = "玩家头衔"
L["Set the type of anchor mode the tooltip should use."] = "设定浮动提示定位模式"
L["Smart"] = "智能模式"
L['Spell/Item IDs'] = '技能/物品ID'
L['Talent Spec'] = "天赋显示"
L["Targeted By:"] = "同目标的有:"
L["Tooltip"] = "浮动提示"
L["TOOLTIP_DESC"] = "浮动提示资讯设定选项."
L["UF Hide"] = "单位框架提示隐藏"
L["When in a raid group display if anyone in your raid is targetting the current tooltip unit."] = "显示团队中目标与你目前浮动提示目标相同的队友"
L["Who's targetting who?"] = "目标关注"

--Tutorials
L['A raid marker feature is available by pressing Escape -> Keybinds scroll to the bottom under ElvUI and setting a keybind for the raid marker.'] = "你可以通过按ESC键 -> 按键设置, 滚动到ElvUI设置下方设置一个快速标记的快捷键."
L['ElvUI has a dual spec feature which allows you to load different profiles based on your current spec on the fly. You can enable this from the profiles tab.'] = "ElvUI可以根据你所使用的天赋自动套用不同的设置档. 你可以在配置文件中使用此功能."
L['For technical support visit us at http://www.tukui.org.'] = "如需技术支援请至 http://www.tukui.org."
L['If you accidently remove a chat frame you can always go the in-game configuration menu, press install, go to the chat portion and reset them.'] = "如果你不慎移除了聊天框, 你可以重新安装一次重置他们."
L['If you are experiencing issues with ElvUI try disabling all your addons except ElvUI, remember ElvUI is a full UI replacement addon, you cannot run two addons that do the same thing.'] = "如果你遇到问题, ElvUI会尝试禁用你除了ElvUI之外的插件. 请记住你不能用不同的插件实现同一功能."
L['If you need to reset the gold datatext type /resetgold.'] = "你可以通过输入 /resetgold 重置你的金币信息."
L['The buff panel to the right of minimap is a list of your consolidated buffs. You can disable it in Buffs and Debuffs options of ElvUI.'] = "小地图右侧的光环条是你的整合Buff条, 你可以在你的ElvUI光环设置中关闭此功能."
L['The focus unit can be set by typing /focus when you are targetting the unit you want to focus. It is recommended you make a macro to do this.'] = "你可以通过 /focus 命令设置焦点目标."
L['To move abilities on the actionbars by default hold shift + drag. You can change the modifier key from the actionbar options menu.'] = "你可以通过按住Shift拖动技能条中的按键. 你可以在 Blizzard 的动作条设置中更改按键."
L['To setup which channels appear in which chat frame, right click the chat tab and go to settings.'] = "你可以通过右键点击聊天框标签栏设置你需要在聊天框内显示的频道."
L['Using the /farmmode <size> command will spawn a larger minimap on your screen that can be moved around, very useful when farming.'] = "使用 /farmmode 命令可以切换小地图的显示模式为大型可移动小地图, 这在你Farm的时候会很有用."
L['You can access copy chat and chat menu functions by mouse over the top right corner of chat panel and left/right click on the button that will appear.'] = "你可以通过鼠标滑过聊天框右上角点击复制图标打开聊天复制窗口."
L['You can see someones average item level of their gear by holding shift and mousing over them. It should appear inside the tooltip.'] = "你可以通过按住Shift并将鼠标滑过目标看到目标的装备等级, 这将显示在你的鼠标提示框内."
L['You can set your keybinds quickly by typing /kb.'] = "你可以通过输入 /kb 快速绑定按键."
L['You can toggle the microbar by using your middle mouse button on the minimap you can also accomplish this by enabling the actual microbar located in the actionbar settings.'] = "你可以通过鼠标中键点击小地图或在动作条设置内选择打开微型系统栏."
L['You can use the /resetui command to reset all of your movers. You can also use the command to reset a specific mover, /resetui <mover name>.\nExample: /resetui Player Frame'] = "使用 /resetui 命令可以重置你的所有框体位置. 你也可以通过命令 /resetui <框体名称> 单独重置某个框体.\n例如: /resetui Player Frame"

--UnitFrames
L["%s frame(s) has a conflicting anchor point, please change either the buff or debuff anchor point so they are not attached to each other. Forcing the debuffs to be attached to the main unitframe until fixed."] = "%s 个框架锚点冲突，请移动buff或者debuff锚点让他们彼此不依附。暂时强制debuff依附到主框架。"
L['2D'] = '2D'
L['3D'] = '3D'
L['Above'] = "向上"
L["Add a spell to the filter."] = "添加一个技能到筛选器"
L["Add Spell"] = "添加技能"
L["Add SpellID"] = "添加技能ID"
L["Additional Filter"] = '额外的过滤器'
L["Affliction"] = "痛苦"
L["An X offset (in pixels) to be used when anchoring new frames."] = "新框架X轴的偏移值"
L["An Y offset (in pixels) to be used when anchoring new frames."] = "新框架Y轴的偏移值"
L["Show Aura From Other Players"] = "所有单位"
L['Arcane Charges'] = "奥术充能"
L["Arena Frames"] = "竞技场框架"
L["Assist Frames"] = "助理框架"
L['Assist Target'] = "助理目标"
L["Attach To"] = "附加到"
L['Aura Bars'] = "光环条"
L["Bad"] = "危险"
L["Bars will transition smoothly."] = "状态条平滑增减"
L['Bars'] = "条"
L['Below'] = "向下"
L["Blacklist"] = "黑名单"
L["Block Auras Without Duration"] = "不显示没有持续时间的光环"
L["Block Blacklisted Auras"] = "不显示黑名单中的光环"
L['Block Non-Dispellable Auras'] = "显示可以驱散的光环"
L["Block Non-Personal Auras"] = "显示个人光环"
L["Block Non-Whitelisted Auras"] = "显示白名单中的光环"
L["Block Raid Buffs"] = "不显示团队BUFF"
L['Blood'] = "鲜血符文"
L["Boss Frames"] = "BOSS 框架"
L["Buff Indicator"] = "Buff 提示器"
L["Buffs"] = "增益光环"
L['By Type'] = "类型"
L["Camera Distance Scale"] = "视角镜头的距离"
L["Castbar"] = "施法条"
L['Center'] = '置中'
L["Class Backdrop"] = "生命条背景职业色"
L["Class Health"] = "生命条职业色"
L["Class Power"] = "能量条职业色"
L['Class Resources'] = "职业能量"
L["Classbar"] = "职业特有条"
L['Click Through'] = "点击穿透"
L['Color aurabar debuffs by type.'] = "按类型显示光环条颜色."
L["Color health by amount remaining."] = "按数值变化血量颜色"
L["Color health by classcolor or reaction."] = "以职业色显示生命"
L["Color power by classcolor or reaction."] = "以职业色显示能量"
L["Color the health backdrop by class or reaction."] = "生命条背景色以职业色显示"
L["Color the unit healthbar if there is a debuff that can be dispelled by you."] = "如果单位目标的减益光环可被驱散，加亮显示其生命值。"
L["Color"] = "颜色"
L['Colored Icon'] = true;
L["Column Point"] = "列位置"
L["Column Spacing"] = "列间距"
L["Combat Fade"] = "战斗隐藏"
L["Combobar"] = "连击点"
L["Copy From"] = "复制自"
L['Create a custom fontstring. Once you enter a name you will be able to select it from the elements dropdown list.'] = "输入一个名称创建自定义字体样式之后, 你可以在组件的下拉菜单中选择使用."
L["Create a filter, once created a filter can be set inside the buffs/debuffs section of each unit."] = "创造一个筛选器, 一旦创造, 每个单位的 buff/debuff 都能使用"
L["Create Filter"] = "创造筛选器"
L['Current - Max | Percent'] = "目前值 - 最大值 | 百分比"
L["Current - Max"] = "目前值 - 最大值"
L["Current - Percent"] = "目前值 - 百分比"
L["Current / Max"] = "目前/最大生命值"
L["Current"] = "目前值"
L["Custom Health Backdrop"] = "自订生命条背景"
L['Custom Texts'] = "自定义字体"
L['Death'] = "死亡符文"
L["Debuff Highlighting"] = "减益光环加亮显示"
L["Debuffs"] = "减益光环"
L["Deficit"] = "亏损值"
L["Delete a created filter, you cannot delete pre-existing filters, only custom ones."] = "删除一个创造的筛选器, 你不能删除内建的筛选器, 只能删除你自已添加的"
L["Delete Filter"] = "删除筛选器"
L["Demonology"] = "恶魔"
L["Destruction"] = "毁灭"
L["Direction the health bar moves when gaining/losing health."] = "生命条的增减方向"
L["Disable Blizzard"] = "停用Blizzard内建UI"
L['Disabled'] = "禁用"
L["Disables the blizzard party/raid frames."] = "停用Blizzard内建的队伍/团队框架"
L["Disconnected"] = "断开"
L["Display a spark texture at the end of the castbar statusbar to help show the differance between castbar and backdrop."] = "在施法状态条的末端显示一个火花材质来区分施法条和背景条."
L['Display Frames'] = "显示框体"
L['Display icon on arena frame indicating the units talent specialization or the units faction if inside a battleground.'] = "当处于竞技场或战场内, 在框体上显示天赋图标"
L["Display Player"] = "显示玩家"
L["Display Target"] = "显示目标"
L["Display the rested icon on the unitframe."] = "在单位框架上显示充分休息图标。"
L["Display the target of the cast on the castbar."] = "在目标框体上显示其施法条"
L["Display tick marks on the castbar for channelled spells. This will adjust automatically for spells like Drain Soul and add additional ticks based on haste."] = "若为需引导的法术，在施法条上显示每跳周期伤害。启动此功能后，针对吸取灵魂这类的法术，将自动调整显示每跳周期伤害，并视加速等级增加额外的周期伤害。"
L["Down"] = "下"
L['Enemy Aura Type'] = "敌对光环类型"
L["Fade the unitframe when out of combat, not casting, no target exists."] = "非战斗/施法/目标不存在时隐藏单位框架"
L["Fill"] = "填充"
L["Filled"] = "全长"
L["Filter Type"] = "筛选器类型"
L["Focus Frame"] = "专注目标框架"
L["FocusTarget Frame"] = "专注目标的目标框架"
L['Force the frames to show, they will act as if they are the player frame.'] = "强制框体显示."
L["Format"] = "格式"
L["Frame"] = "框架"
L["Frequent Updates"] = "频繁更新"
L['Friendlies: Show Buffs'] = "友好: 显示增益光环"
L['Friendlies: Show Debuffs'] = "友好: 显示减益光环"
L['Friendly Aura Type'] = "友好光环类型"
L['Friendly'] = "友好"
L['Frost'] = "冰霜符文"
L["Ghost"] = "鬼魂"
L["Good"] = "安全"
L["Group By"] = "组排列方式"
L["Group Point"] = "队伍位置"
L['Growth Direction'] = "增长方向"
L['Harmony'] = "真气"
L["Heal Prediction"] = "治疗量预测"
L["Health Backdrop"] = "生命条背景"
L["Health By Value"] = "生命条颜色依数值变化"
L["Health Text"] = "生命值"
L["Health"] = "生命条"
L["Height"] = "高"
L['Holy Power'] = "圣能"
L["Horizontal"] = "水平"
L["How far away the portrait is from the camera."] = "人像和镜头间有多远"
L["Icon"] = "图示"
L['If not set to 0 then override the size of the aura icon to this.'] = "如果不为 0, 此值将覆盖光环图标的尺寸."
L['If the unit is an enemy then this filter will be checked, otherwise it will be ignored.'] = "如果是敌对单位,过滤器会检查,否则将被忽略."
L['If the unit is friendly then this filter will be checked, otherwise it will be ignored.'] = "如果是友好单位,过滤器会检查,否则将被忽略."
L['Ignore mouse events.'] = "忽略鼠标事件"
L['Interruptable'] = "可打断颜色"
L['JustifyH'] = '水平对齐'
L["Latency"] = "延迟"
L["Low Mana Threshold"] = "低法力阈值"
L['Lunar'] = "月能"
L["Main statusbar texture."] = "主状态条材质"
L["Match Frame Width"] = "匹配视窗宽度"
L["Max Columns"] = "最大列数"
L["MT, MA First"] = "主坦克/主助理优先"
L["Name"] = "姓名"
L["Neutral"] = "中立"
L['Non-Interruptable'] = "不可打断颜色"
L["None"] = "无"
L["Not valid spell id"] = "不正确的技能ID"
L["Num Rows"] = "行数"
L["Offline"] = "离线"
L["Offset of the powerbar to the healthbar, set to 0 to disable."] = "偏移能量条与生命条的位置, 设为 0代表停用."
L["Offset"] = "偏移"
L["OOR Alpha"] = "超出距离透明度"
L["Orientation"] = "方向"
L["Overlay the healthbar"] = "复盖生命条"
L["Overlay"] = "复盖"
L["Override any custom visibility setting in certain situations, EX: Only show groups 1 and 2 inside a 10 man instance."] = "复写可见性的设定, 例如: 在10人副本里只显示1队和2队"
L["Party Frames"] = "队伍框架"
L["Party Pets"] = "队伍宠物"
L["Party Targets"] = "队伍目标"
L["Per Row"] = "每行"
L["Percent"] = "百分比"
L["Pet Frame"] = "宠物框架"
L["PetTarget Frame"] = "宠物目标框架"
L['Player Frame Aura Bars'] = "玩家光环条"
L["Player Frame"] = "玩家框架"
L["Portrait"] = "单位"
L["Position"] = "位置"
L["Power text will be hidden on NPC targets, in addition the name text will be repositioned to the power texts anchor point."] = "NPC 目标将隐藏能量值文字"
L["Power"] = "能量"
L["Powers"] = "能量"
L["Priority"] = "优先级"
L['PVP Trinket'] = "PVP 饰品"
L['Raid Icon'] = "团队图标"
L['Raid-10 Frames'] = "10人团队框体"
L['Raid-25 Frames'] = "25人团队框体"
L['Raid-40 Frames'] = "40人团队框体"
L["RaidDebuff Indicator"] = "团队副本减益光环标示"
L["Rapidly update the health, uses more memory and cpu. Only recommended for healing."] = "实时更新生命值会占用更多的内存的和CPU，只推荐治疗角色开启。"
L["Reactions"] = "声望"
L["Remaining"] = "剩余生命值"
L["Remove a spell from the filter."] = "从筛选器中移除一个技能"
L["Remove Spell"] = "移除技能"
L["Remove SpellID"] = "移除技能ID"
L["Rest Icon"] = "充分休息图标"
L["Restore Defaults"] = "恢复预设"
L['RL / ML Icons'] = "主坦克/主助理图标"
L["Role Icon"] = "角色定位图示"
L["Select a filter to use."] = "选择使用一个过滤器."
L["Select a unit to copy settings from."] = "选择从哪单位复制."
L["Select Filter"] = "选择筛选器"
L["Select Spell"] = "选择技能"
L['Select the display method of the portrait.'] = "选择头像的显示方式"
L["Set the filter type, blacklisted filters hide any aura on the like and show all else, whitelisted filters show any aura on the filter and hide all else."] = "设定筛选器类型, 黑名单会隐藏名单里面的光环, 白名单则显示名单里的光环"
L["Set the font size for unitframes."] = "设置单位框体字体尺寸."
L["Set the order that the group will sort."] = "设置组排序的顺序."
L["Set the priority order of the spell, please note that prioritys are only used for the raid debuff module, not the standard buff/debuff module. If you want to disable set to zero."] = "设置该法术的优先顺序. 请注意, 优先级只用于Raid Debuff模块, 而不是标准的Buff/Debuff模块. 设置为 0 禁用此功能."
L['Set the type of auras to show when a unit is a foe.'] = "当单位是敌对时设置光环显示的类型."
L['Set the type of auras to show when a unit is friendly.'] = "当单位是友好时设置光环显示的类型."
L["Sets the font instance's horizontal text alignment style."] = "设置字体实例的水平文本对齐方式."
L['Shadow Orbs'] = "暗影宝珠"
L["Show a incomming heal prediction bar on the unitframe. Also display a slightly different colored bar for incoming overheals."] = "在单位框架中显示即将回复的的预测治疗量，过量治疗则以不同颜色显示。"
L['Show Auras'] = "显示光环"
L["Show When Not Active"] = "显示未命中"
L["Show Party"] = "队伍时显示"
L["Show Raid"] = "团队时显示"
L["Show Solo"] = "单人时显示"
L["Size of the indicator icon."] = "提示图示大小"
L['Size Override'] = "尺寸覆盖"
L["Size"] = "大小"
L['Smart Auras'] = "智能光环"
L["Smart Raid Filter"] = "智能团队过滤"
L["Smooth Bars"] = "平滑化"
L['Solar'] = "日能"
L["Spaced"] = "留空"
L["Spark"] = "火花"
L['Spec Icon'] = "天赋图标"
L["Spell not found in list."] = "列表中未发现技能"
L['Spells'] = "技能"
L["StatusBar Texture"] = "状态条材质"
L['Style'] = "风格"
L["Tank Frames"] = "坦克框架"
L['Tank Target'] = "坦克目标"
L["Tapped"] = "被攻击"
L["Target Frame"] = "目标框架"
L["TargetTarget Frame"] = "目标的目标框架"
L["Text Format"] = "文字格式"
L["Text Toggle On NPC"] = "NPC 文字显示开关"
L['Text'] = true;
L['Textured Icon'] = true;
L["The alpha to set units that are out of range to."] = "单位框架超出距离的透明度"
L["The amount of space (in pixels) between the columns."] = "列之间的间隔距离(像素)"
L["The anchor point for each new column. A value of LEFT will cause the columns to grow to the right."] = "每一行的定位. 设定这个值为LEFT, 那么这一行的将从左向增长"
L["The following macro must be true in order for the group to be shown, in addition to any filter that may already be set."] = "为了显示设定过的过滤器下面的巨集必须启用"
L["The font that the unitframes will use."] = "单位框架字体"
L["The maximum number of columns that the header will create."] = "最大显示多少列"
L["The maximum number of units that will be displayed in a single column."] = "一列最多显示多少个单位"
L['The name you have selected is already in use by another element.'] = "你所选的名称已经被另一组件占用."
L['The object you want to attach to.'] = "你想依附的目标."
L['The point of which you are anchoring to in relation to the attach to object.'] = "你所需要依附目标的锚点."
L['The spell "%s" has been added to the Blacklist unitframe aura filter.'] = '法术"%s"已经被添加到单位框体的光环过滤器中.'
L['This filter is used for both aura bars and aura icons no matter what. Its purpose is to block out specific spellids from being shown. For example a paladin can have two sacred shield buffs at once, we block out the short one.'] = '这个过滤器作用于光环条和光环图标,不管是什么,其目的是为了用阻止特定技能ID的技能被显示. 例如: 圣骑士可以一次有两个神圣之盾BUFF, 我们阻止了时间短的那个显示.'
L["Ticks"] = "周期伤害"
L["Toggles health text display"] = "切换生命值显示"
L['Unholy'] = "邪恶符文"
L["UnitFrames"] = "单位框架"
L["Units Per Column"] = "每列单位数"
L["Up"] = "上"
L["Use the custom health backdrop color instead of a multiple of the main health color."] = "自定义生命条背景色"
L["Value must be a number"] = "数值必须为一个数字"
L["Vertical"] = "垂直"
L["Visibility"] = "可见性"
L["What each frame should attach itself to, example setting it to TOP every unit will attach its top to the last point bottom."] = "每一个框架都会依附在你设定的位置上, 例如: 你设定依附于TOP那么每一个单位都将把它单位TOP依附于前一个单位的BOTTOM"
L["What point to anchor to the frame you set to attach to."] = "框架的定位对齐方向"
L["What to attach the buff anchor frame to."] = "buff 定位附加到哪儿"
L["What to attach the debuff anchor frame to."] = "Debuff 定位附加到的框体."
L['When set the Buffs and Debuffs will toggle being displayed depending on if the unit is friendly or an enemy. This will not effect the aurabars module.'] = "当单位是友好或敌对, 切换显示Buff和Debuff不会影响光环条模块."
L["When true, the group header is shown when the player is in a party."] = "若启用 当玩家进入队伍中时显示"
L["When true, the group header is shown when the player is in a raid."] = "若启用 当玩家进入团队时显示"
L["When true, the header includes the player when not in a raid."] = "若启用,队伍中将显示玩家"
L["When true, the header is shown when the player is not in any group."] = "若启用, 将显示玩家."
L["When you mana falls below this point, text will flash on the player frame."] = "当法力低于此值时，将在玩家框架中闪烁显示警告文字。"
L["Whitelist"] = "白名单"
L["Width"] = "宽"
L["xOffset"] = "X轴偏移"
L["yOffset"] = "Y轴偏移"
L["You can't remove a pre-existing filter."] = "你不能删除一个内建的筛选器"
L["You cannot copy settings from the same unit."] = "你不能从相同的单位复制设定"
L["You cannot set the Group Point and Column Point so they are opposite of each other."] = "你不能设定队伍位置和列位置这些他们是互相对立的."
L["You may not remove a spell from a default filter that is not customly added. Setting spell to false instead."] = "你不能移除一个内建技能, 仅能停用此技能."
L['TEXT_FORMAT_DESC'] = [=[提供一个更改文字格式的方式

例如:
[namecolor][name] [difficultycolor][smartlevel] [shortclassification]
[healthcolor][health:current-max]
[powercolor][power:current]

生命条 / 能量条 格式:
'current' - 当前数值
'percent' - 百分比数值
'current-max' - 当前数值 - 最大数值. 当当前数值等于最大数值时只显示最大数值
'current-percent' - 当前数值 - 百分比. 当百分比为1时只显示当前数值
'current-max-percent' - 当前数值 - 最大数值 - 百分比, 当当前数值不等于最大值时显示
'deficit' - 赤字. 当没有赤字时不显示

姓名格式:
'name-short' - 姓名显示限制于10字节内
'name-medium' -姓名显示限制于15字节内
'name-long' - 姓名显示限制于20字节内

空白则为禁用. 如需技术支援请至 http://www.tukui.org]=];